Wild Shape form · 2024 and 2014 rules
Warhorse
Warhorse is a CR 1/2 Large Beast. In the 2024 rules, a Circle of the Moon druid can take it from level 3, and any other druid from level 4. In the 2014 rules, a Circle of the Moon druid can take it from level 2, and any other druid from level 4.
2024 rules · 5.5e
In the 2024 rules, a Circle of the Moon druid can take it from level 3, and any other druid from level 4.
- Armor Class
- 16 (13 + WIS)Circle Forms beats the beast’s 11
- Hit Points
- Your own + 9 temporary3 × level when you transform
- Attacks
- Hooves +6, 2d4+4The beast’s own bonuses, as printed
With Wisdom 16, at the first level a Moon druid can use it with Circle Forms.
- Armor Class
- 11The beast’s own armor
- Hit Points
- Your own + 4 temporaryYour level when you transform
- Attacks
- Hooves +6, 2d4+4The beast’s own bonuses, as printed
Temporary hit points grow with your level; everything else stays the same.
Warhorse
Large Beast · CR 1/2
- Fast
- Knocks Prone
- Charge
Armor Class11
Hit Points19 (3d10+3) A druid never takes this pool in the 2024 rules: Wild Shape gives temporary hit points instead.
Speed60 ft
- STR18+4
- DEX12+1
- CON13+1
You keep your own Intelligence, Wisdom and Charisma, and your skill and saving throw proficiencies.
SensesPassive Perception 11
Actions
Hooves
Melee attack: d20 +6 · Reach 5 ft.
Damage: 2d4+4 Bludgeoning (average 9)
On hit: If the horse moved at least 20 feet straight toward the target immediately before the hit, the target takes an extra 5 (2d4) Bludgeoning damage and, if it is Huge or smaller, has the Prone condition.
2014 rules · 5e
In the 2014 rules, a Circle of the Moon druid can take it from level 2, and any other druid from level 4.
- Armor Class
- 11The beast’s own armor
- Hit Points
- 19 (3d10+3)The beast’s pool. At 0 you change back, and leftover damage carries to your own
- Attacks
- Hooves +6, 2d6+4The beast’s own bonuses, as printed
In the 2014 rules the beast’s Armor Class and hit points are the same for every Circle.
Warhorse
Large Beast · CR 1/2
- Fast
- Charge
Armor Class11
Hit Points19 (3d10+3) In the 2014 rules this pool is yours while transformed.
Speed60 ft
- STR18+4
- DEX12+1
- CON13+1
You keep your own Intelligence, Wisdom and Charisma, and your skill and saving throw proficiencies.
SensesPassive Perception 11
Traits
Trampling Charge. If the horse moves at least 20 feet straight toward a creature and then hits it with a hooves attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone, the horse can make another attack with its hooves against it as a bonus action.
Actions
Hooves
Melee attack: d20 +6 · Reach 5 ft.
Damage: 2d6+4 Bludgeoning (average 11)
Stat blocks from SRD 5.2.1 and SRD 5.1 (CC BY 4.0), with the official 2014 errata where it applies. Circle of the Moon rules are summarized from the Player’s Handbook. Armor Class and hit points are worked out by the same rules engine as the Beastform app.