Wild Shape form · 2024 and 2014 rules

Warhorse

Warhorse is a CR 1/2 Large Beast. In the 2024 rules, a Circle of the Moon druid can take it from level 3, and any other druid from level 4. In the 2014 rules, a Circle of the Moon druid can take it from level 2, and any other druid from level 4.

Illustration of a warhorse

2024 rules · 5.5e

In the 2024 rules, a Circle of the Moon druid can take it from level 3, and any other druid from level 4.

Circle of the Moon · level 3
Armor Class
16 (13 + WIS)Circle Forms beats the beast’s 11
Hit Points
Your own + 9 temporary3 × level when you transform
Attacks
Hooves +6, 2d4+4The beast’s own bonuses, as printed

With Wisdom 16, at the first level a Moon druid can use it with Circle Forms.

Any other Circle · level 4
Armor Class
11The beast’s own armor
Hit Points
Your own + 4 temporaryYour level when you transform
Attacks
Hooves +6, 2d4+4The beast’s own bonuses, as printed

Temporary hit points grow with your level; everything else stays the same.

2024 rules · 5.5e · stat block from SRD 5.2.1

Warhorse

Large Beast · CR 1/2

  • Fast
  • Knocks Prone
  • Charge

Armor Class11

Hit Points19 (3d10+3) A druid never takes this pool in the 2024 rules: Wild Shape gives temporary hit points instead.

Speed60 ft

  • STR18+4
  • DEX12+1
  • CON13+1

You keep your own Intelligence, Wisdom and Charisma, and your skill and saving throw proficiencies.

SensesPassive Perception 11

Actions

Hooves

Melee attack: d20 +6 · Reach 5 ft.

Damage: 2d4+4 Bludgeoning (average 9)

On hit: If the horse moved at least 20 feet straight toward the target immediately before the hit, the target takes an extra 5 (2d4) Bludgeoning damage and, if it is Huge or smaller, has the Prone condition.

Stat blocks from SRD 5.2.1 and SRD 5.1 (CC BY 4.0), with the official 2014 errata where it applies. Circle of the Moon rules are summarized from the Player’s Handbook. Armor Class and hit points are worked out by the same rules engine as the Beastform app.