Wild Shape form · 2024 rules

Giant Seahorse

Giant Seahorse is a CR 1/2 Large Beast that can swim 40 ft. In the 2024 rules, a Circle of the Moon druid can take it from level 3, and any other druid from level 4.

The 2014 rules call this creature the Giant Sea Horse.

Illustration of a giant seahorse

2024 rules · 5.5e

In the 2024 rules, a Circle of the Moon druid can take it from level 3, and any other druid from level 4.

Circle of the Moon · level 3
Armor Class
16 (13 + WIS)Circle Forms beats the beast’s 14
Hit Points
Your own + 9 temporary3 × level when you transform
Attacks
Ram +4, 2d6+2The beast’s own bonuses, as printed

With Wisdom 16, at the first level a Moon druid can use it with Circle Forms.

Any other Circle · level 4
Armor Class
14The beast’s own armor
Hit Points
Your own + 4 temporaryYour level when you transform
Attacks
Ram +4, 2d6+2The beast’s own bonuses, as printed

Temporary hit points grow with your level; everything else stays the same.

2024 rules · 5.5e · stat block from SRD 5.2.1

Giant Seahorse

Large Beast · CR 1/2

  • Swim
  • Charge
  • High AC

Armor Class14

Hit Points16 (3d10) A druid never takes this pool in the 2024 rules: Wild Shape gives temporary hit points instead.

Speed5 ft, Swim 40 ft

  • STR15+2
  • DEX12+1
  • CON11+0

You keep your own Intelligence, Wisdom and Charisma, and your skill and saving throw proficiencies.

SensesPassive Perception 11

Traits

Water Breathing. The seahorse can breathe only underwater.

Actions

Ram

Melee attack: d20 +4 · Reach 5 ft.

Damage: 2d6+2 Bludgeoning (average 9)

On hit: Deals 11 (2d8 + 2) Bludgeoning damage instead if the seahorse moved 20+ feet straight toward the target immediately before the hit.

Bubble Dash (Bonus Action). While underwater, the seahorse moves up to half its Swim Speed without provoking Opportunity Attacks.

Stat blocks from SRD 5.2.1 (CC BY 4.0). Circle of the Moon rules are summarized from the Player’s Handbook. Armor Class and hit points are worked out by the same rules engine as the Beastform app.