Wild Shape form · 2024 rules
Giant Seahorse
Giant Seahorse is a CR 1/2 Large Beast that can swim 40 ft. In the 2024 rules, a Circle of the Moon druid can take it from level 3, and any other druid from level 4.
The 2014 rules call this creature the Giant Sea Horse.
2024 rules · 5.5e
In the 2024 rules, a Circle of the Moon druid can take it from level 3, and any other druid from level 4.
- Armor Class
- 16 (13 + WIS)Circle Forms beats the beast’s 14
- Hit Points
- Your own + 9 temporary3 × level when you transform
- Attacks
- Ram +4, 2d6+2The beast’s own bonuses, as printed
With Wisdom 16, at the first level a Moon druid can use it with Circle Forms.
- Armor Class
- 14The beast’s own armor
- Hit Points
- Your own + 4 temporaryYour level when you transform
- Attacks
- Ram +4, 2d6+2The beast’s own bonuses, as printed
Temporary hit points grow with your level; everything else stays the same.
Giant Seahorse
Large Beast · CR 1/2
- Swim
- Charge
- High AC
Armor Class14
Hit Points16 (3d10) A druid never takes this pool in the 2024 rules: Wild Shape gives temporary hit points instead.
Speed5 ft, Swim 40 ft
- STR15+2
- DEX12+1
- CON11+0
You keep your own Intelligence, Wisdom and Charisma, and your skill and saving throw proficiencies.
SensesPassive Perception 11
Traits
Water Breathing. The seahorse can breathe only underwater.
Actions
Ram
Melee attack: d20 +4 · Reach 5 ft.
Damage: 2d6+2 Bludgeoning (average 9)
On hit: Deals 11 (2d8 + 2) Bludgeoning damage instead if the seahorse moved 20+ feet straight toward the target immediately before the hit.
Bubble Dash (Bonus Action). While underwater, the seahorse moves up to half its Swim Speed without provoking Opportunity Attacks.
Stat blocks from SRD 5.2.1 (CC BY 4.0). Circle of the Moon rules are summarized from the Player’s Handbook. Armor Class and hit points are worked out by the same rules engine as the Beastform app.