Wild Shape form · 2024 and 2014 rules
Giant Goat
Giant Goat is a CR 1/2 Large Beast that can climb 30 ft. In the 2024 rules, a Circle of the Moon druid can take it from level 3, and any other druid from level 4. In the 2014 rules, a Circle of the Moon druid can take it from level 2, and any other druid from level 4.
2024 rules · 5.5e
In the 2024 rules, a Circle of the Moon druid can take it from level 3, and any other druid from level 4.
- Armor Class
- 16 (13 + WIS)Circle Forms beats the beast’s 11
- Hit Points
- Your own + 9 temporary3 × level when you transform
- Attacks
- Ram +5, 1d6+3The beast’s own bonuses, as printed
With Wisdom 16, at the first level a Moon druid can use it with Circle Forms.
- Armor Class
- 11The beast’s own armor
- Hit Points
- Your own + 4 temporaryYour level when you transform
- Attacks
- Ram +5, 1d6+3The beast’s own bonuses, as printed
Temporary hit points grow with your level; everything else stays the same.
Giant Goat
Large Beast · CR 1/2
- Climb
- Knocks Prone
- Charge
- Darkvision
Armor Class11
Hit Points19 (3d10+3) A druid never takes this pool in the 2024 rules: Wild Shape gives temporary hit points instead.
Speed40 ft, Climb 30 ft
- STR17+3
- DEX13+1
- CON12+1
You keep your own Intelligence, Wisdom and Charisma, and your skill and saving throw proficiencies.
SensesDarkvision 60 ft., Passive Perception 13
SkillsPerception +3
Actions
Ram
Melee attack: d20 +5 · Reach 5 ft.
Damage: 1d6+3 Bludgeoning (average 6)
On hit: If the target is a Large or smaller creature and the goat moved 20+ feet straight toward it immediately before the hit, the target takes an extra 5 (2d4) Bludgeoning damage and has the Prone condition.
2014 rules · 5e
In the 2014 rules, a Circle of the Moon druid can take it from level 2, and any other druid from level 4.
- Armor Class
- 11 (natural armor)The beast’s own armor
- Hit Points
- 19 (3d10+3)The beast’s pool. At 0 you change back, and leftover damage carries to your own
- Attacks
- Ram +5, 2d4+3The beast’s own bonuses, as printed
In the 2014 rules the beast’s Armor Class and hit points are the same for every Circle.
Giant Goat
Large Beast · CR 1/2
- Charge
Armor Class11 (natural armor)
Hit Points19 (3d10+3) In the 2014 rules this pool is yours while transformed.
Speed40 ft
- STR17+3
- DEX11+0
- CON12+1
You keep your own Intelligence, Wisdom and Charisma, and your skill and saving throw proficiencies.
SensesPassive Perception 11
Traits
Charge. If the goat moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 5 (2d4) bludgeoning damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.
Sure-Footed. The goat has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.
Actions
Ram
Melee attack: d20 +5 · Reach 5 ft.
Damage: 2d4+3 Bludgeoning (average 8)
Stat blocks from SRD 5.2.1 and SRD 5.1 (CC BY 4.0), with the official 2014 errata where it applies. Circle of the Moon rules are summarized from the Player’s Handbook. Armor Class and hit points are worked out by the same rules engine as the Beastform app.