Wild Shape form · 2024 and 2014 rules
Reef Shark
Reef Shark is a CR 1/2 Medium Beast that can swim 30 ft. In the 2024 rules, a Circle of the Moon druid can take it from level 3, and any other druid from level 4. In the 2014 rules, any druid can take it from level 4.
2024 rules · 5.5e
In the 2024 rules, a Circle of the Moon druid can take it from level 3, and any other druid from level 4.
- Armor Class
- 16 (13 + WIS)Circle Forms beats the beast’s 12
- Hit Points
- Your own + 9 temporary3 × level when you transform
- Attacks
- Bite +4, 2d4+2The beast’s own bonuses, as printed
With Wisdom 16, at the first level a Moon druid can use it with Circle Forms.
- Armor Class
- 12The beast’s own armor
- Hit Points
- Your own + 4 temporaryYour level when you transform
- Attacks
- Bite +4, 2d4+2The beast’s own bonuses, as printed
Temporary hit points grow with your level; everything else stays the same.
Reef Shark
Medium Beast · CR 1/2
- Swim
- Pack Tactics
- Blindsight
Armor Class12
Hit Points22 (4d8+4) A druid never takes this pool in the 2024 rules: Wild Shape gives temporary hit points instead.
Speed5 ft, Swim 30 ft
- STR14+2
- DEX15+2
- CON13+1
You keep your own Intelligence, Wisdom and Charisma, and your skill and saving throw proficiencies.
SensesBlindsight 30 ft., Passive Perception 12
SkillsPerception +2
Traits
Pack Tactics. The shark has Advantage on an attack roll against a creature if at least one of the shark's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.
Water Breathing. The shark can breathe only underwater.
Actions
Bite
Melee attack: d20 +4 · Reach 5 ft.
Damage: 2d4+2 Piercing (average 7)
2014 rules · 5e
In the 2014 rules, any druid can take it from level 4. In the 2014 rules swimming forms open up at level 4, whatever the Circle.
- Armor Class
- 12 (natural armor)The beast’s own armor
- Hit Points
- 22 (4d8+4)The beast’s pool. At 0 you change back, and leftover damage carries to your own
- Attacks
- Bite +4, 1d8+2The beast’s own bonuses, as printed
In the 2014 rules the beast’s Armor Class and hit points are the same for every Circle.
Reef Shark
Medium Beast · CR 1/2
- Swim
- Pack Tactics
- Blindsight
Armor Class12 (natural armor)
Hit Points22 (4d8+4) In the 2014 rules this pool is yours while transformed.
Speed0 ft, Swim 40 ft
- STR14+2
- DEX13+1
- CON13+1
You keep your own Intelligence, Wisdom and Charisma, and your skill and saving throw proficiencies.
SensesBlindsight 30 ft., Passive Perception 12
SkillsPerception +2
Traits
Pack Tactics. The shark has advantage on an attack roll against a creature if at least one of the shark’s allies is within 5 feet of the creature and the ally isn’t incapacitated.
Water Breathing. The shark can breathe only underwater.
Actions
Bite
Melee attack: d20 +4 · Reach 5 ft.
Damage: 1d8+2 Piercing (average 6)
Stat blocks from SRD 5.2.1 and SRD 5.1 (CC BY 4.0), with the official 2014 errata where it applies. Circle of the Moon rules are summarized from the Player’s Handbook. Armor Class and hit points are worked out by the same rules engine as the Beastform app.