Wild Shape form · 2024 and 2014 rules
Giant Wasp
Giant Wasp is a CR 1/2 Medium Beast that can fly 50 ft. In the 2024 rules, any druid can take it from level 8. In the 2014 rules, any druid can take it from level 8.
2024 rules · 5.5e
In the 2024 rules, any druid can take it from level 8. Flying forms open up at level 8, whatever the Circle.
- Armor Class
- 16 (13 + WIS)Circle Forms beats the beast’s 13
- Hit Points
- Your own + 24 temporary3 × level when you transform
- Attacks
- Sting +4, 1d6+2The beast’s own bonuses, as printed
With Wisdom 16, at the first level a Moon druid can use it with Circle Forms.
- Armor Class
- 13The beast’s own armor
- Hit Points
- Your own + 8 temporaryYour level when you transform
- Attacks
- Sting +4, 1d6+2The beast’s own bonuses, as printed
Temporary hit points grow with your level; everything else stays the same.
Giant Wasp
Medium Beast · CR 1/2
- Flight
- Poison
Armor Class13
Hit Points22 (5d8) A druid never takes this pool in the 2024 rules: Wild Shape gives temporary hit points instead.
Speed10 ft, Fly 50 ft
- STR10+0
- DEX14+2
- CON10+0
You keep your own Intelligence, Wisdom and Charisma, and your skill and saving throw proficiencies.
SensesPassive Perception 10
Traits
Flyby. The wasp doesn't provoke an Opportunity Attack when it flies out of an enemy's reach.
Actions
Sting
Melee attack: d20 +4 · Reach 5 ft.
Damage: 1d6+2 Piercing (average 5)
Plus: 5 (2d4) Poison damage
2014 rules · 5e
In the 2014 rules, any druid can take it from level 8. Flying forms open up at level 8, whatever the Circle.
- Armor Class
- 12The beast’s own armor
- Hit Points
- 13 (3d8)The beast’s pool. At 0 you change back, and leftover damage carries to your own
- Attacks
- Sting +4, 1d6+2The beast’s own bonuses, as printed
In the 2014 rules the beast’s Armor Class and hit points are the same for every Circle.
Giant Wasp
Medium Beast · CR 1/2
- Flight
- Poison
Armor Class12
Hit Points13 (3d8) In the 2014 rules this pool is yours while transformed.
Speed10 ft, Fly 50 ft
- STR10+0
- DEX14+2
- CON10+0
You keep your own Intelligence, Wisdom and Charisma, and your skill and saving throw proficiencies.
SensesPassive Perception 10
Actions
Sting
Melee attack: d20 +4 · Reach 5 ft.
Damage: 1d6+2 Piercing (average 5)
On hit: The target must make a DC 11 Constitution saving throw, taking 10 (3d6) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.
Stat blocks from SRD 5.2.1 and SRD 5.1 (CC BY 4.0), with the official 2014 errata where it applies. Circle of the Moon rules are summarized from the Player’s Handbook. Armor Class and hit points are worked out by the same rules engine as the Beastform app.