Wild Shape form · 2014 rules
Giant Sea Horse
Giant Sea Horse is a CR 1/2 Large Beast that can swim 40 ft. In the 2014 rules, any druid can take it from level 4.
The 2024 rules call this creature the Giant Seahorse.
2014 rules · 5e
In the 2014 rules, any druid can take it from level 4. In the 2014 rules swimming forms open up at level 4, whatever the Circle.
- Armor Class
- 13 (natural armor)The beast’s own armor
- Hit Points
- 16 (3d10)The beast’s pool. At 0 you change back, and leftover damage carries to your own
- Attacks
- Ram +3, 1d6+1The beast’s own bonuses, as printed
In the 2014 rules the beast’s Armor Class and hit points are the same for every Circle.
Giant Sea Horse
Large Beast · CR 1/2
- Swim
- Charge
Armor Class13 (natural armor)
Hit Points16 (3d10) In the 2014 rules this pool is yours while transformed.
Speed0 ft, Swim 40 ft
- STR12+1
- DEX15+2
- CON11+0
You keep your own Intelligence, Wisdom and Charisma, and your skill and saving throw proficiencies.
SensesPassive Perception 11
Traits
Charge. If the sea horse moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6) bludgeoning damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.
Water Breathing. The sea horse can breathe only underwater.
Actions
Ram
Melee attack: d20 +3 · Reach 5 ft.
Damage: 1d6+1 Bludgeoning (average 4)
Stat blocks from SRD 5.1 (CC BY 4.0), with the official 2014 errata where it applies. Circle of the Moon rules are summarized from the Player’s Handbook. Armor Class and hit points are worked out by the same rules engine as the Beastform app.