Wild Shape form · 2014 rules

Giant Sea Horse

Giant Sea Horse is a CR 1/2 Large Beast that can swim 40 ft. In the 2014 rules, any druid can take it from level 4.

The 2024 rules call this creature the Giant Seahorse.

Illustration of a giant sea horse

2014 rules · 5e

In the 2014 rules, any druid can take it from level 4. In the 2014 rules swimming forms open up at level 4, whatever the Circle.

Any druid who can take it
Armor Class
13 (natural armor)The beast’s own armor
Hit Points
16 (3d10)The beast’s pool. At 0 you change back, and leftover damage carries to your own
Attacks
Ram +3, 1d6+1The beast’s own bonuses, as printed

In the 2014 rules the beast’s Armor Class and hit points are the same for every Circle.

2014 rules · 5e · stat block from SRD 5.1

Giant Sea Horse

Large Beast · CR 1/2

  • Swim
  • Charge

Armor Class13 (natural armor)

Hit Points16 (3d10) In the 2014 rules this pool is yours while transformed.

Speed0 ft, Swim 40 ft

  • STR12+1
  • DEX15+2
  • CON11+0

You keep your own Intelligence, Wisdom and Charisma, and your skill and saving throw proficiencies.

SensesPassive Perception 11

Traits

Charge. If the sea horse moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6) bludgeoning damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.

Water Breathing. The sea horse can breathe only underwater.

Actions

Ram

Melee attack: d20 +3 · Reach 5 ft.

Damage: 1d6+1 Bludgeoning (average 4)

Stat blocks from SRD 5.1 (CC BY 4.0), with the official 2014 errata where it applies. Circle of the Moon rules are summarized from the Player’s Handbook. Armor Class and hit points are worked out by the same rules engine as the Beastform app.