Wild Shape form · 2024 rules
Seahorse
Seahorse is a CR 0 Tiny Beast that can swim 20 ft. In the 2024 rules, any druid can take it from level 2.
The 2014 rules call this creature the Sea Horse.
2024 rules · 5.5e
In the 2024 rules, any druid can take it from level 2.
- Armor Class
- 16 (13 + WIS)Circle Forms beats the beast’s 12
- Hit Points
- Your own + 9 temporary3 × level when you transform
- Attacks
- NoneThe beast’s own bonuses, as printed
With Wisdom 16, at the first level a Moon druid can use it with Circle Forms.
- Armor Class
- 12The beast’s own armor
- Hit Points
- Your own + 2 temporaryYour level when you transform
- Attacks
- NoneThe beast’s own bonuses, as printed
Temporary hit points grow with your level; everything else stays the same.
Seahorse
Tiny Beast · CR 0
- Swim
Armor Class12
Hit Points1 (1d4-1) A druid never takes this pool in the 2024 rules: Wild Shape gives temporary hit points instead.
Speed5 ft, Swim 20 ft
- STR1-5
- DEX12+1
- CON8-1
You keep your own Intelligence, Wisdom and Charisma, and your skill and saving throw proficiencies.
SensesPassive Perception 12
SkillsPerception +2, Stealth +5
Traits
Water Breathing. The seahorse can breathe only underwater.
Actions
Bubble Dash. While underwater, the seahorse moves up to its Swim Speed without provoking Opportunity Attacks.
Stat blocks from SRD 5.2.1 (CC BY 4.0). Circle of the Moon rules are summarized from the Player’s Handbook. Armor Class and hit points are worked out by the same rules engine as the Beastform app.