Wild Shape form · 2024 and 2014 rules
Octopus
Octopus is a CR 0 Small Beast that can swim 30 ft. In the 2024 rules, any druid can take it from level 2. In the 2014 rules, any druid can take it from level 4.
2024 rules · 5.5e
In the 2024 rules, any druid can take it from level 2.
- Armor Class
- 16 (13 + WIS)Circle Forms beats the beast’s 12
- Hit Points
- Your own + 9 temporary3 × level when you transform
- Attacks
- Tentacles +4, 1The beast’s own bonuses, as printed
With Wisdom 16, at the first level a Moon druid can use it with Circle Forms.
- Armor Class
- 12The beast’s own armor
- Hit Points
- Your own + 2 temporaryYour level when you transform
- Attacks
- Tentacles +4, 1The beast’s own bonuses, as printed
Temporary hit points grow with your level; everything else stays the same.
Octopus
Small Beast · CR 0
- Swim
- Darkvision
- Stealthy
Armor Class12
Hit Points3 (1d6) A druid never takes this pool in the 2024 rules: Wild Shape gives temporary hit points instead.
Speed5 ft, Swim 30 ft
- STR4-3
- DEX15+2
- CON11+0
You keep your own Intelligence, Wisdom and Charisma, and your skill and saving throw proficiencies.
SensesDarkvision 30 ft., Passive Perception 12
SkillsPerception +2, Stealth +6
Traits
Compression. The octopus can move through a space as narrow as 1 inch without spending extra movement to do so.
Water Breathing. The octopus can breathe only underwater.
Actions
Tentacles
Melee attack: d20 +4 · Reach 5 ft.
Damage: 1 Bludgeoning (average 1)
Ink Cloud (Reaction, 1/Day). Trigger: A creature ends its turn within 5 feet of the octopus while underwater. Response: The octopus releases ink that fills a 5-foot Cube centered on itself, and the octopus moves up to its Swim Speed. The Cube is Heavily Obscured for 1 minute or until a strong current or similar effect disperses the ink.
2014 rules · 5e
In the 2014 rules, any druid can take it from level 4. In the 2014 rules swimming forms open up at level 4, whatever the Circle.
- Armor Class
- 12The beast’s own armor
- Hit Points
- 3 (1d6)The beast’s pool. At 0 you change back, and leftover damage carries to your own
- Attacks
- Tentacles +4, 1The beast’s own bonuses, as printed
In the 2014 rules the beast’s Armor Class and hit points are the same for every Circle.
Octopus
Small Beast · CR 0
- Swim
- Stealthy
- Grappler
- Darkvision
Armor Class12
Hit Points3 (1d6) In the 2014 rules this pool is yours while transformed.
Speed5 ft, Swim 30 ft
- STR4-3
- DEX15+2
- CON11+0
You keep your own Intelligence, Wisdom and Charisma, and your skill and saving throw proficiencies.
SensesDarkvision 30 ft., Passive Perception 12
SkillsPerception +2, Stealth +4
Traits
Hold Breath. While out of water, the octopus can hold its breath for 30 minutes.
Underwater Camouflage. The octopus has advantage on Dexterity (Stealth) checks made while underwater.
Water Breathing. The octopus can breathe only underwater.
Actions
Tentacles
Melee attack: d20 +4 · Reach 5 ft.
Damage: 1 Bludgeoning (average 1)
On hit: The target is grappled (escape DC 10). Until this grapple ends, the octopus can’t use its tentacles on another target.
Ink Cloud (Recharges after a Short or Long Rest). A 5-foot-radius cloud of ink extends all around the octopus if it is underwater. The area is heavily obscured for 1 minute, although a significant current can disperse the ink. After releasing the ink, the octopus can use the Dash action as a bonus action.
Stat blocks from SRD 5.2.1 and SRD 5.1 (CC BY 4.0), with the official 2014 errata where it applies. Circle of the Moon rules are summarized from the Player’s Handbook. Armor Class and hit points are worked out by the same rules engine as the Beastform app.