Wild Shape form · 2024 and 2014 rules
Scorpion
Scorpion is a CR 0 Tiny Beast. In the 2024 rules, any druid can take it from level 2. In the 2014 rules, any druid can take it from level 2.
2024 rules · 5.5e
In the 2024 rules, any druid can take it from level 2.
- Armor Class
- 16 (13 + WIS)Circle Forms beats the beast’s 11
- Hit Points
- Your own + 9 temporary3 × level when you transform
- Attacks
- Sting +2, 1The beast’s own bonuses, as printed
With Wisdom 16, at the first level a Moon druid can use it with Circle Forms.
- Armor Class
- 11The beast’s own armor
- Hit Points
- Your own + 2 temporaryYour level when you transform
- Attacks
- Sting +2, 1The beast’s own bonuses, as printed
Temporary hit points grow with your level; everything else stays the same.
Scorpion
Tiny Beast · CR 0
- Poison
- Blindsight
Armor Class11
Hit Points1 (1d4-1) A druid never takes this pool in the 2024 rules: Wild Shape gives temporary hit points instead.
Speed10 ft
- STR2-4
- DEX11+0
- CON8-1
You keep your own Intelligence, Wisdom and Charisma, and your skill and saving throw proficiencies.
SensesBlindsight 10 ft., Passive Perception 9
Actions
Sting
Melee attack: d20 +2 · Reach 5 ft.
Damage: 1 Piercing (average 1)
Plus: 3 (1d6) Poison damage
2014 rules · 5e
In the 2014 rules, any druid can take it from level 2.
- Armor Class
- 11 (natural armor)The beast’s own armor
- Hit Points
- 1 (1d4-1)The beast’s pool. At 0 you change back, and leftover damage carries to your own
- Attacks
- Sting +2, 1The beast’s own bonuses, as printed
In the 2014 rules the beast’s Armor Class and hit points are the same for every Circle.
Scorpion
Tiny Beast · CR 0
- Poison
- Blindsight
Armor Class11 (natural armor)
Hit Points1 (1d4-1) In the 2014 rules this pool is yours while transformed.
Speed10 ft
- STR2-4
- DEX11+0
- CON8-1
You keep your own Intelligence, Wisdom and Charisma, and your skill and saving throw proficiencies.
SensesBlindsight 10 ft., Passive Perception 9
Actions
Sting
Melee attack: d20 +2 · Reach 5 ft.
Damage: 1 Piercing (average 1)
On hit: The target must make a DC 9 Constitution saving throw, taking 4 (1d8) poison damage on a failed save, or half as much damage on a successful one.
Stat blocks from SRD 5.2.1 and SRD 5.1 (CC BY 4.0), with the official 2014 errata where it applies. Circle of the Moon rules are summarized from the Player’s Handbook. Armor Class and hit points are worked out by the same rules engine as the Beastform app.