Wild Shape form · 2024 and 2014 rules
Jackal
Jackal is a CR 0 Small Beast. In the 2024 rules, any druid can take it from level 2. In the 2014 rules, any druid can take it from level 2.
2024 rules · 5.5e
In the 2024 rules, any druid can take it from level 2.
- Armor Class
- 16 (13 + WIS)Circle Forms beats the beast’s 12
- Hit Points
- Your own + 9 temporary3 × level when you transform
- Attacks
- Bite +1, 1d4-1The beast’s own bonuses, as printed
With Wisdom 16, at the first level a Moon druid can use it with Circle Forms.
- Armor Class
- 12The beast’s own armor
- Hit Points
- Your own + 2 temporaryYour level when you transform
- Attacks
- Bite +1, 1d4-1The beast’s own bonuses, as printed
Temporary hit points grow with your level; everything else stays the same.
Jackal
Small Beast · CR 0
- Keen Senses
- Darkvision
Armor Class12
Hit Points3 (1d6) A druid never takes this pool in the 2024 rules: Wild Shape gives temporary hit points instead.
Speed40 ft
- STR8-1
- DEX15+2
- CON11+0
You keep your own Intelligence, Wisdom and Charisma, and your skill and saving throw proficiencies.
SensesDarkvision 90 ft., Passive Perception 15
SkillsPerception +5, Stealth +4
Actions
Bite
Melee attack: d20 +1 · Reach 5 ft.
Damage: 1d4-1 Piercing (average 1)
2014 rules · 5e
In the 2014 rules, any druid can take it from level 2.
- Armor Class
- 12The beast’s own armor
- Hit Points
- 3 (1d6)The beast’s pool. At 0 you change back, and leftover damage carries to your own
- Attacks
- Bite +1, 1d4-1The beast’s own bonuses, as printed
In the 2014 rules the beast’s Armor Class and hit points are the same for every Circle.
Jackal
Small Beast · CR 0
- Keen Senses
- Pack Tactics
Armor Class12
Hit Points3 (1d6) In the 2014 rules this pool is yours while transformed.
Speed40 ft
- STR8-1
- DEX15+2
- CON11+0
You keep your own Intelligence, Wisdom and Charisma, and your skill and saving throw proficiencies.
SensesPassive Perception 13
SkillsPerception +3
Traits
Keen Hearing and Smell. The jackal has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics. The jackal has advantage on an attack roll against a creature if at least one of the jackal’s allies is within 5 feet of the creature and the ally isn’t incapacitated.
Actions
Bite
Melee attack: d20 +1 · Reach 5 ft.
Damage: 1d4-1 Piercing (average 1)
Stat blocks from SRD 5.2.1 and SRD 5.1 (CC BY 4.0), with the official 2014 errata where it applies. Circle of the Moon rules are summarized from the Player’s Handbook. Armor Class and hit points are worked out by the same rules engine as the Beastform app.