Wild Shape form · 2024 and 2014 rules
Goat
Goat is a CR 0 Medium Beast that can climb 30 ft. In the 2024 rules, any druid can take it from level 2. In the 2014 rules, any druid can take it from level 2.
2024 rules · 5.5e
In the 2024 rules, any druid can take it from level 2.
- Armor Class
- 16 (13 + WIS)Circle Forms beats the beast’s 10
- Hit Points
- Your own + 9 temporary3 × level when you transform
- Attacks
- Ram +2, 1The beast’s own bonuses, as printed
With Wisdom 16, at the first level a Moon druid can use it with Circle Forms.
- Armor Class
- 10The beast’s own armor
- Hit Points
- Your own + 2 temporaryYour level when you transform
- Attacks
- Ram +2, 1The beast’s own bonuses, as printed
Temporary hit points grow with your level; everything else stays the same.
Goat
Medium Beast · CR 0
- Climb
- Charge
- Darkvision
Armor Class10
Hit Points4 (1d8) A druid never takes this pool in the 2024 rules: Wild Shape gives temporary hit points instead.
Speed40 ft, Climb 30 ft
- STR11+0
- DEX10+0
- CON11+0
You keep your own Intelligence, Wisdom and Charisma, and your skill and saving throw proficiencies.
SensesDarkvision 60 ft., Passive Perception 12
SkillsPerception +2
Actions
Ram
Melee attack: d20 +2 · Reach 5 ft.
Damage: 1 Bludgeoning (average 1)
On hit: Deals 2 (1d4) Bludgeoning damage instead if the goat moved at least 20 feet straight toward the target immediately before the hit.
2014 rules · 5e
In the 2014 rules, any druid can take it from level 2.
- Armor Class
- 10The beast’s own armor
- Hit Points
- 4 (1d8)The beast’s pool. At 0 you change back, and leftover damage carries to your own
- Attacks
- Ram +3, 1d4+1The beast’s own bonuses, as printed
In the 2014 rules the beast’s Armor Class and hit points are the same for every Circle.
Goat
Medium Beast · CR 0
- Charge
Armor Class10
Hit Points4 (1d8) In the 2014 rules this pool is yours while transformed.
Speed40 ft
- STR12+1
- DEX10+0
- CON11+0
You keep your own Intelligence, Wisdom and Charisma, and your skill and saving throw proficiencies.
SensesPassive Perception 10
Traits
Charge. If the goat moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 2 (1d4) bludgeoning damage. If the target is a creature, it must succeed on a DC 10 Strength saving throw or be knocked prone.
Sure-Footed. The goat has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.
Actions
Ram
Melee attack: d20 +3 · Reach 5 ft.
Damage: 1d4+1 Bludgeoning (average 3)
Stat blocks from SRD 5.2.1 and SRD 5.1 (CC BY 4.0), with the official 2014 errata where it applies. Circle of the Moon rules are summarized from the Player’s Handbook. Armor Class and hit points are worked out by the same rules engine as the Beastform app.