Wild Shape form · 2024 and 2014 rules
Panther
Panther is a CR 1/4 Medium Beast that can climb 40 ft. In the 2024 rules, any druid can take it from level 2. In the 2014 rules, any druid can take it from level 2.
2024 rules · 5.5e
In the 2024 rules, any druid can take it from level 2.
- Armor Class
- 16 (13 + WIS)Circle Forms beats the beast’s 13
- Hit Points
- Your own + 9 temporary3 × level when you transform
- Attacks
- Rend +5, 1d6+3The beast’s own bonuses, as printed
With Wisdom 16, at the first level a Moon druid can use it with Circle Forms.
- Armor Class
- 13The beast’s own armor
- Hit Points
- Your own + 2 temporaryYour level when you transform
- Attacks
- Rend +5, 1d6+3The beast’s own bonuses, as printed
Temporary hit points grow with your level; everything else stays the same.
Panther
Medium Beast · CR 1/4
- Climb
- Fast
- Keen Senses
- Darkvision
- Stealthy
Armor Class13
Hit Points13 (3d8) A druid never takes this pool in the 2024 rules: Wild Shape gives temporary hit points instead.
Speed50 ft, Climb 40 ft
- STR14+2
- DEX16+3
- CON10+0
You keep your own Intelligence, Wisdom and Charisma, and your skill and saving throw proficiencies.
SensesDarkvision 60 ft., Passive Perception 14
SkillsPerception +4, Stealth +7
Actions
Rend
Melee attack: d20 +5 · Reach 5 ft.
Damage: 1d6+3 Slashing (average 6)
Nimble Escape (Bonus Action). The panther takes the Disengage or Hide action.
2014 rules · 5e
In the 2014 rules, any druid can take it from level 2.
- Armor Class
- 12The beast’s own armor
- Hit Points
- 13 (3d8)The beast’s pool. At 0 you change back, and leftover damage carries to your own
- Attacks
- Bite +4, 1d6+2 · Claw +4, 1d4+2The beast’s own bonuses, as printed
In the 2014 rules the beast’s Armor Class and hit points are the same for every Circle.
Panther
Medium Beast · CR 1/4
- Climb
- Fast
- Keen Senses
- Charge
- Stealthy
Armor Class12
Hit Points13 (3d8) In the 2014 rules this pool is yours while transformed.
Speed50 ft, Climb 40 ft
- STR14+2
- DEX15+2
- CON10+0
You keep your own Intelligence, Wisdom and Charisma, and your skill and saving throw proficiencies.
SensesPassive Perception 14
SkillsPerception +4, Stealth +6
Traits
Keen Smell. The panther has advantage on Wisdom (Perception) checks that rely on smell.
Pounce. If the panther moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 12 Strength saving throw or be knocked prone. If the target is prone, the panther can make one bite attack against it as a bonus action.
Actions
Bite
Melee attack: d20 +4 · Reach 5 ft.
Damage: 1d6+2 Piercing (average 5)
Claw
Melee attack: d20 +4 · Reach 5 ft.
Damage: 1d4+2 Slashing (average 4)
Stat blocks from SRD 5.2.1 and SRD 5.1 (CC BY 4.0), with the official 2014 errata where it applies. Circle of the Moon rules are summarized from the Player’s Handbook. Armor Class and hit points are worked out by the same rules engine as the Beastform app.