Wild Shape form · 2024 and 2014 rules
Elk
Elk is a CR 1/4 Large Beast. In the 2024 rules, any druid can take it from level 2. In the 2014 rules, any druid can take it from level 2.
2024 rules · 5.5e
In the 2024 rules, any druid can take it from level 2.
- Armor Class
- 16 (13 + WIS)Circle Forms beats the beast’s 10
- Hit Points
- Your own + 9 temporary3 × level when you transform
- Attacks
- Ram +5, 1d6+3The beast’s own bonuses, as printed
With Wisdom 16, at the first level a Moon druid can use it with Circle Forms.
- Armor Class
- 10The beast’s own armor
- Hit Points
- Your own + 2 temporaryYour level when you transform
- Attacks
- Ram +5, 1d6+3The beast’s own bonuses, as printed
Temporary hit points grow with your level; everything else stays the same.
Elk
Large Beast · CR 1/4
- Fast
- Knocks Prone
- Charge
- Darkvision
Armor Class10
Hit Points11 (2d10) A druid never takes this pool in the 2024 rules: Wild Shape gives temporary hit points instead.
Speed50 ft
- STR16+3
- DEX10+0
- CON11+0
You keep your own Intelligence, Wisdom and Charisma, and your skill and saving throw proficiencies.
SensesDarkvision 60 ft., Passive Perception 12
SkillsPerception +2
Actions
Ram
Melee attack: d20 +5 · Reach 5 ft.
Damage: 1d6+3 Bludgeoning (average 6)
On hit: If the elk moved at least 20 feet straight toward the target immediately before the hit, the target takes an extra 3 (1d6) Bludgeoning damage and, if it is Huge or smaller, has the Prone condition.
2014 rules · 5e
In the 2014 rules, any druid can take it from level 2.
- Armor Class
- 10The beast’s own armor
- Hit Points
- 13 (2d10+2)The beast’s pool. At 0 you change back, and leftover damage carries to your own
- Attacks
- Ram +5, 1d6+3 · Hooves +5, 2d4+3The beast’s own bonuses, as printed
In the 2014 rules the beast’s Armor Class and hit points are the same for every Circle.
Elk
Large Beast · CR 1/4
- Fast
- Charge
- Knocks Prone
Armor Class10
Hit Points13 (2d10+2) In the 2014 rules this pool is yours while transformed.
Speed50 ft
- STR16+3
- DEX10+0
- CON12+1
You keep your own Intelligence, Wisdom and Charisma, and your skill and saving throw proficiencies.
SensesPassive Perception 10
Traits
Charge. If the elk moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6) damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.
Actions
Ram
Melee attack: d20 +5 · Reach 5 ft.
Damage: 1d6+3 Bludgeoning (average 6)
Hooves
Melee attack: d20 +5 · Reach 5 ft.
Damage: 2d4+3 Bludgeoning (average 8)
one prone creature
Stat blocks from SRD 5.2.1 and SRD 5.1 (CC BY 4.0), with the official 2014 errata where it applies. Circle of the Moon rules are summarized from the Player’s Handbook. Armor Class and hit points are worked out by the same rules engine as the Beastform app.