Wild Shape form · 2024 and 2014 rules
Giant Centipede
Giant Centipede is a CR 1/4 Small Beast that can climb 30 ft. In the 2024 rules, any druid can take it from level 2. In the 2014 rules, any druid can take it from level 2.
2024 rules · 5.5e
In the 2024 rules, any druid can take it from level 2.
- Armor Class
- 16 (13 + WIS)Circle Forms beats the beast’s 14
- Hit Points
- Your own + 9 temporary3 × level when you transform
- Attacks
- Bite +4, 1d4+2The beast’s own bonuses, as printed
With Wisdom 16, at the first level a Moon druid can use it with Circle Forms.
- Armor Class
- 14The beast’s own armor
- Hit Points
- Your own + 2 temporaryYour level when you transform
- Attacks
- Bite +4, 1d4+2The beast’s own bonuses, as printed
Temporary hit points grow with your level; everything else stays the same.
Giant Centipede
Small Beast · CR 1/4
- Climb
- Poison
- Blindsight
- High AC
Armor Class14
Hit Points9 (2d6+2) A druid never takes this pool in the 2024 rules: Wild Shape gives temporary hit points instead.
Speed30 ft, Climb 30 ft
- STR5-3
- DEX14+2
- CON12+1
You keep your own Intelligence, Wisdom and Charisma, and your skill and saving throw proficiencies.
SensesBlindsight 30 ft., Passive Perception 8
Actions
Bite
Melee attack: d20 +4 · Reach 5 ft.
Damage: 1d4+2 Piercing (average 4)
On hit: The target has the Poisoned condition until the start of the centipede's next turn.
2014 rules · 5e
In the 2014 rules, any druid can take it from level 2.
- Armor Class
- 13 (natural armor)The beast’s own armor
- Hit Points
- 4 (1d6+1)The beast’s pool. At 0 you change back, and leftover damage carries to your own
- Attacks
- Bite +4, 1d4+2The beast’s own bonuses, as printed
In the 2014 rules the beast’s Armor Class and hit points are the same for every Circle.
Giant Centipede
Small Beast · CR 1/4
- Climb
- Poison
- Blindsight
Armor Class13 (natural armor)
Hit Points4 (1d6+1) In the 2014 rules this pool is yours while transformed.
Speed30 ft, Climb 30 ft
- STR5-3
- DEX14+2
- CON12+1
You keep your own Intelligence, Wisdom and Charisma, and your skill and saving throw proficiencies.
SensesBlindsight 30 ft., Passive Perception 8
Actions
Bite
Melee attack: d20 +4 · Reach 5 ft.
Damage: 1d4+2 Piercing (average 4)
On hit: The target must succeed on a DC 11 Constitution saving throw or take 10 (3d6) poison damage. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.
Stat blocks from SRD 5.2.1 and SRD 5.1 (CC BY 4.0), with the official 2014 errata where it applies. Circle of the Moon rules are summarized from the Player’s Handbook. Armor Class and hit points are worked out by the same rules engine as the Beastform app.