Wild Shape form · 2024 and 2014 rules
Giant Wolf Spider
Giant Wolf Spider is a CR 1/4 Medium Beast that can climb 40 ft. In the 2024 rules, any druid can take it from level 2. In the 2014 rules, any druid can take it from level 2.
2024 rules · 5.5e
In the 2024 rules, any druid can take it from level 2.
- Armor Class
- 16 (13 + WIS)Circle Forms beats the beast’s 13
- Hit Points
- Your own + 9 temporary3 × level when you transform
- Attacks
- Bite +5, 1d4+3The beast’s own bonuses, as printed
With Wisdom 16, at the first level a Moon druid can use it with Circle Forms.
- Armor Class
- 13The beast’s own armor
- Hit Points
- Your own + 2 temporaryYour level when you transform
- Attacks
- Bite +5, 1d4+3The beast’s own bonuses, as printed
Temporary hit points grow with your level; everything else stays the same.
Giant Wolf Spider
Medium Beast · CR 1/4
- Climb
- Wall-crawler
- Poison
- Blindsight
- Darkvision
- Stealthy
Armor Class13
Hit Points11 (2d8+2) A druid never takes this pool in the 2024 rules: Wild Shape gives temporary hit points instead.
Speed40 ft, Climb 40 ft
- STR12+1
- DEX16+3
- CON13+1
You keep your own Intelligence, Wisdom and Charisma, and your skill and saving throw proficiencies.
SensesBlindsight 10 ft., Darkvision 60 ft., Passive Perception 13
SkillsPerception +3, Stealth +7
Traits
Spider Climb. The spider can climb difficult surfaces, including along ceilings, without needing to make an ability check.
Actions
Bite
Melee attack: d20 +5 · Reach 5 ft.
Damage: 1d4+3 Piercing (average 5)
Plus: 5 (2d4) Poison damage
2014 rules · 5e
In the 2014 rules, any druid can take it from level 2.
- Armor Class
- 13The beast’s own armor
- Hit Points
- 11 (2d8+2)The beast’s pool. At 0 you change back, and leftover damage carries to your own
- Attacks
- Bite +3, 1d6+1The beast’s own bonuses, as printed
In the 2014 rules the beast’s Armor Class and hit points are the same for every Circle.
Giant Wolf Spider
Medium Beast · CR 1/4
- Climb
- Wall-crawler
- Poison
- Blindsight
- Darkvision
- Stealthy
Armor Class13
Hit Points11 (2d8+2) In the 2014 rules this pool is yours while transformed.
Speed40 ft, Climb 40 ft
- STR12+1
- DEX16+3
- CON13+1
You keep your own Intelligence, Wisdom and Charisma, and your skill and saving throw proficiencies.
SensesBlindsight 10 ft., Darkvision 60 ft., Passive Perception 13
SkillsPerception +3, Stealth +7
Traits
Spider Climb. The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Web Sense. While in contact with a web, the spider knows the exact location of any other creature in contact with the same web.
Web Walker. The spider ignores movement restrictions caused by webbing.
Actions
Bite
Melee attack: d20 +3 · Reach 5 ft.
Damage: 1d6+1 Piercing (average 4)
On hit: The target must make a DC 11 Constitution saving throw, taking 7 (2d6) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.
Stat blocks from SRD 5.2.1 and SRD 5.1 (CC BY 4.0), with the official 2014 errata where it applies. Circle of the Moon rules are summarized from the Player’s Handbook. Armor Class and hit points are worked out by the same rules engine as the Beastform app.