Wild Shape form · 2024 and 2014 rules
Boar
Boar is a CR 1/4 Medium Beast. In the 2024 rules, any druid can take it from level 2. In the 2014 rules, any druid can take it from level 2.
2024 rules · 5.5e
In the 2024 rules, any druid can take it from level 2.
- Armor Class
- 16 (13 + WIS)Circle Forms beats the beast’s 11
- Hit Points
- Your own + 9 temporary3 × level when you transform
- Attacks
- Gore +3, 1d6+1The beast’s own bonuses, as printed
With Wisdom 16, at the first level a Moon druid can use it with Circle Forms.
- Armor Class
- 11The beast’s own armor
- Hit Points
- Your own + 2 temporaryYour level when you transform
- Attacks
- Gore +3, 1d6+1The beast’s own bonuses, as printed
Temporary hit points grow with your level; everything else stays the same.
Boar
Medium Beast · CR 1/4
- Bloodied Fury
- Knocks Prone
- Charge
Armor Class11
Hit Points13 (2d8+4) A druid never takes this pool in the 2024 rules: Wild Shape gives temporary hit points instead.
Speed40 ft
- STR13+1
- DEX11+0
- CON14+2
You keep your own Intelligence, Wisdom and Charisma, and your skill and saving throw proficiencies.
SensesPassive Perception 9
Traits
Bloodied Fury. While Bloodied, the boar has Advantage on attack rolls.
Actions
Gore
Melee attack: d20 +3 · Reach 5 ft.
Damage: 1d6+1 Piercing (average 4)
On hit: If the target is a Medium or smaller creature and the boar moved 20+ feet straight toward it immediately before the hit, the target takes an extra 3 (1d6) Piercing damage and has the Prone condition.
2014 rules · 5e
In the 2014 rules, any druid can take it from level 2.
- Armor Class
- 11 (natural armor)The beast’s own armor
- Hit Points
- 11 (2d8+2)The beast’s pool. At 0 you change back, and leftover damage carries to your own
- Attacks
- Tusk +3, 1d6+1The beast’s own bonuses, as printed
In the 2014 rules the beast’s Armor Class and hit points are the same for every Circle.
Boar
Medium Beast · CR 1/4
- Charge
Armor Class11 (natural armor)
Hit Points11 (2d8+2) In the 2014 rules this pool is yours while transformed.
Speed40 ft
- STR13+1
- DEX11+0
- CON12+1
You keep your own Intelligence, Wisdom and Charisma, and your skill and saving throw proficiencies.
SensesPassive Perception 9
Traits
Charge. If the boar moves at least 20 feet straight toward a target and then hits it with a tusk attack on the same turn, the target takes an extra 3 (1d6) slashing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.
Relentless (Recharges after a Short or Long Rest). If the boar takes 7 damage or less that would reduce it to 0 hit points, it is reduced to 1 hit point instead.
Actions
Tusk
Melee attack: d20 +3 · Reach 5 ft.
Damage: 1d6+1 Slashing (average 4)
Stat blocks from SRD 5.2.1 and SRD 5.1 (CC BY 4.0), with the official 2014 errata where it applies. Circle of the Moon rules are summarized from the Player’s Handbook. Armor Class and hit points are worked out by the same rules engine as the Beastform app.