Wild Shape form · 2024 and 2014 rules
Giant Frog
Giant Frog is a CR 1/4 Medium Beast that can swim 30 ft. In the 2024 rules, any druid can take it from level 2. In the 2014 rules, any druid can take it from level 4.
2024 rules · 5.5e
In the 2024 rules, any druid can take it from level 2.
- Armor Class
- 16 (13 + WIS)Circle Forms beats the beast’s 11
- Hit Points
- Your own + 9 temporary3 × level when you transform
- Attacks
- Bite +3, 1d6+2The beast’s own bonuses, as printed
With Wisdom 16, at the first level a Moon druid can use it with Circle Forms.
- Armor Class
- 11The beast’s own armor
- Hit Points
- Your own + 2 temporaryYour level when you transform
- Attacks
- Bite +3, 1d6+2The beast’s own bonuses, as printed
Temporary hit points grow with your level; everything else stays the same.
Giant Frog
Medium Beast · CR 1/4
- Swim
- Grappler
- Knocks Prone
- Restrain
- Darkvision
Armor Class11
Hit Points18 (4d8) A druid never takes this pool in the 2024 rules: Wild Shape gives temporary hit points instead.
Speed30 ft, Swim 30 ft
- STR12+1
- DEX13+1
- CON11+0
You keep your own Intelligence, Wisdom and Charisma, and your skill and saving throw proficiencies.
SensesDarkvision 30 ft., Passive Perception 12
SkillsPerception +2, Stealth +4
Traits
Amphibious. The frog can breathe air and water.
Standing Leap. The frog's Long Jump is up to 20 feet and its High Jump is up to 10 feet with or without a running start.
Actions
Bite
Melee attack: d20 +3 · Reach 5 ft.
Damage: 1d6+2 Piercing (average 5)
On hit: If the target is a Medium or smaller creature, it has the Grappled condition (escape DC 11).
Swallow. The frog swallows a Small or smaller target it is grappling. While swallowed, the target isn't Grappled but has the Blinded and Restrained conditions, and it has Total Cover against attacks and other effects outside the frog. While swallowing the target, the frog can't use Bite, and if the frog dies, the swallowed target is no longer Restrained and can escape from the corpse using 5 feet of movement, exiting with the Prone condition. At the end of the frog's next turn, the swallowed target takes 5 (2d4) Acid damage. If that damage doesn't kill it, the frog disgorges it, causing it to exit Prone.
2014 rules · 5e
In the 2014 rules, any druid can take it from level 4. In the 2014 rules swimming forms open up at level 4, whatever the Circle.
- Armor Class
- 11The beast’s own armor
- Hit Points
- 18 (4d8)The beast’s pool. At 0 you change back, and leftover damage carries to your own
- Attacks
- Bite +3, 1d6+1The beast’s own bonuses, as printed
In the 2014 rules the beast’s Armor Class and hit points are the same for every Circle.
Giant Frog
Medium Beast · CR 1/4
- Swim
- Grappler
- Restrain
- Knocks Prone
- Darkvision
Armor Class11
Hit Points18 (4d8) In the 2014 rules this pool is yours while transformed.
Speed30 ft, Swim 30 ft
- STR12+1
- DEX13+1
- CON11+0
You keep your own Intelligence, Wisdom and Charisma, and your skill and saving throw proficiencies.
SensesDarkvision 30 ft., Passive Perception 12
SkillsPerception +2, Stealth +3
Traits
Amphibious. The frog can breathe air and water.
Standing Leap. The frog’s long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start.
Actions
Bite
Melee attack: d20 +3 · Reach 5 ft.
Damage: 1d6+1 Piercing (average 4)
On hit: The target is grappled (escape DC 11). Until this grapple ends, the target is restrained, and the frog can’t bite another target.
Swallow. The frog makes one bite attack against a Small or smaller target it is grappling. If the attack hits, the target is swallowed, and the grapple ends. The swallowed target is blinded and restrained, it has total cover against attacks and other effects outside the frog, and it takes 5 (2d4) acid damage at the start of each of the frog’s turns. The frog can have only one target swallowed at a time. If the frog dies, a swallowed creature is no longer restrained by it and can escape from the corpse using 5 feet of movement, exiting prone.
Stat blocks from SRD 5.2.1 and SRD 5.1 (CC BY 4.0), with the official 2014 errata where it applies. Circle of the Moon rules are summarized from the Player’s Handbook. Armor Class and hit points are worked out by the same rules engine as the Beastform app.