Wild Shape form · 2014 rules

Stirge

Stirge is a CR 1/8 Tiny Beast that can fly 40 ft. In the 2014 rules, any druid can take it from level 8.

Illustration of a stirge

2014 rules · 5e

In the 2014 rules, any druid can take it from level 8. Flying forms open up at level 8, whatever the Circle.

Any druid who can take it
Armor Class
14 (natural armor)The beast’s own armor
Hit Points
2 (1d4)The beast’s pool. At 0 you change back, and leftover damage carries to your own
Attacks
Blood Drain +5, 1d4+3The beast’s own bonuses, as printed

In the 2014 rules the beast’s Armor Class and hit points are the same for every Circle.

2014 rules · 5e · stat block from SRD 5.1

Stirge

Tiny Beast · CR 1/8

  • Flight
  • Darkvision
  • High AC

Armor Class14 (natural armor)

Hit Points2 (1d4) In the 2014 rules this pool is yours while transformed.

Speed10 ft, Fly 40 ft

  • STR4-3
  • DEX16+3
  • CON11+0

You keep your own Intelligence, Wisdom and Charisma, and your skill and saving throw proficiencies.

SensesDarkvision 60 ft., Passive Perception 9

Actions

Blood Drain

Melee attack: d20 +5 · Reach 5 ft.

Damage: 1d4+3 Piercing (average 5)

On hit: The stirge attaches to the target. While attached, the stirge doesn’t attack. Instead, at the start of each of the stirge’s turns, the target loses 5 (1d4 + 3) hit points due to blood loss. The stirge can detach itself by spending 5 feet of its movement. It does so after it drains 10 hit points of blood from the target or the target dies. A creature, including the target, can use its action to detach the stirge.

Stat blocks from SRD 5.1 (CC BY 4.0), with the official 2014 errata where it applies. Circle of the Moon rules are summarized from the Player’s Handbook. Armor Class and hit points are worked out by the same rules engine as the Beastform app.