Wild Shape form · 2014 rules
Stirge
Stirge is a CR 1/8 Tiny Beast that can fly 40 ft. In the 2014 rules, any druid can take it from level 8.
2014 rules · 5e
In the 2014 rules, any druid can take it from level 8. Flying forms open up at level 8, whatever the Circle.
- Armor Class
- 14 (natural armor)The beast’s own armor
- Hit Points
- 2 (1d4)The beast’s pool. At 0 you change back, and leftover damage carries to your own
- Attacks
- Blood Drain +5, 1d4+3The beast’s own bonuses, as printed
In the 2014 rules the beast’s Armor Class and hit points are the same for every Circle.
Stirge
Tiny Beast · CR 1/8
- Flight
- Darkvision
- High AC
Armor Class14 (natural armor)
Hit Points2 (1d4) In the 2014 rules this pool is yours while transformed.
Speed10 ft, Fly 40 ft
- STR4-3
- DEX16+3
- CON11+0
You keep your own Intelligence, Wisdom and Charisma, and your skill and saving throw proficiencies.
SensesDarkvision 60 ft., Passive Perception 9
Actions
Blood Drain
Melee attack: d20 +5 · Reach 5 ft.
Damage: 1d4+3 Piercing (average 5)
On hit: The stirge attaches to the target. While attached, the stirge doesn’t attack. Instead, at the start of each of the stirge’s turns, the target loses 5 (1d4 + 3) hit points due to blood loss. The stirge can detach itself by spending 5 feet of its movement. It does so after it drains 10 hit points of blood from the target or the target dies. A creature, including the target, can use its action to detach the stirge.
Stat blocks from SRD 5.1 (CC BY 4.0), with the official 2014 errata where it applies. Circle of the Moon rules are summarized from the Player’s Handbook. Armor Class and hit points are worked out by the same rules engine as the Beastform app.