Wild Shape form · 2024 and 2014 rules
Blood Hawk
Blood Hawk is a CR 1/8 Small Beast that can fly 60 ft. In the 2024 rules, any druid can take it from level 8. In the 2014 rules, any druid can take it from level 8.
2024 rules · 5.5e
In the 2024 rules, any druid can take it from level 8. Flying forms open up at level 8, whatever the Circle.
- Armor Class
- 16 (13 + WIS)Circle Forms beats the beast’s 12
- Hit Points
- Your own + 24 temporary3 × level when you transform
- Attacks
- Beak +4, 1d4+2The beast’s own bonuses, as printed
With Wisdom 16, at the first level a Moon druid can use it with Circle Forms.
- Armor Class
- 12The beast’s own armor
- Hit Points
- Your own + 8 temporaryYour level when you transform
- Attacks
- Beak +4, 1d4+2The beast’s own bonuses, as printed
Temporary hit points grow with your level; everything else stays the same.
Blood Hawk
Small Beast · CR 1/8
- Flight
- Pack Tactics
- Keen Senses
Armor Class12
Hit Points7 (2d6) A druid never takes this pool in the 2024 rules: Wild Shape gives temporary hit points instead.
Speed10 ft, Fly 60 ft
- STR6-2
- DEX14+2
- CON10+0
You keep your own Intelligence, Wisdom and Charisma, and your skill and saving throw proficiencies.
SensesPassive Perception 16
SkillsPerception +6
Traits
Pack Tactics. The hawk has Advantage on an attack roll against a creature if at least one of the hawk's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.
Actions
Beak
Melee attack: d20 +4 · Reach 5 ft.
Damage: 1d4+2 Piercing (average 4)
On hit: Deals 6 (1d8 + 2) Piercing damage instead if the target is Bloodied.
2014 rules · 5e
In the 2014 rules, any druid can take it from level 8. Flying forms open up at level 8, whatever the Circle.
- Armor Class
- 12The beast’s own armor
- Hit Points
- 7 (2d6)The beast’s pool. At 0 you change back, and leftover damage carries to your own
- Attacks
- Beak +4, 1d4+2The beast’s own bonuses, as printed
In the 2014 rules the beast’s Armor Class and hit points are the same for every Circle.
Blood Hawk
Small Beast · CR 1/8
- Flight
- Keen Senses
- Pack Tactics
Armor Class12
Hit Points7 (2d6) In the 2014 rules this pool is yours while transformed.
Speed10 ft, Fly 60 ft
- STR6-2
- DEX14+2
- CON10+0
You keep your own Intelligence, Wisdom and Charisma, and your skill and saving throw proficiencies.
SensesPassive Perception 14
SkillsPerception +4
Traits
Keen Sight. The hawk has advantage on Wisdom (Perception) checks that rely on sight.
Pack Tactics. The hawk has advantage on an attack roll against a creature if at least one of the hawk’s allies is within 5 feet of the creature and the ally isn’t incapacitated.
Actions
Beak
Melee attack: d20 +4 · Reach 5 ft.
Damage: 1d4+2 Piercing (average 4)
Stat blocks from SRD 5.2.1 and SRD 5.1 (CC BY 4.0), with the official 2014 errata where it applies. Circle of the Moon rules are summarized from the Player’s Handbook. Armor Class and hit points are worked out by the same rules engine as the Beastform app.