Wild Shape form · 2024 and 2014 rules
Giant Crab
Giant Crab is a CR 1/8 Medium Beast that can swim 30 ft. In the 2024 rules, any druid can take it from level 2. In the 2014 rules, any druid can take it from level 4.
2024 rules · 5.5e
In the 2024 rules, any druid can take it from level 2.
- Armor Class
- 16 (13 + WIS)Circle Forms beats the beast’s 15
- Hit Points
- Your own + 9 temporary3 × level when you transform
- Attacks
- Claw +3, 1d6+1The beast’s own bonuses, as printed
With Wisdom 16, at the first level a Moon druid can use it with Circle Forms.
- Armor Class
- 15The beast’s own armor
- Hit Points
- Your own + 2 temporaryYour level when you transform
- Attacks
- Claw +3, 1d6+1The beast’s own bonuses, as printed
Temporary hit points grow with your level; everything else stays the same.
Giant Crab
Medium Beast · CR 1/8
- Swim
- Grappler
- Blindsight
- High AC
Armor Class15
Hit Points13 (3d8) A druid never takes this pool in the 2024 rules: Wild Shape gives temporary hit points instead.
Speed30 ft, Swim 30 ft
- STR13+1
- DEX13+1
- CON11+0
You keep your own Intelligence, Wisdom and Charisma, and your skill and saving throw proficiencies.
SensesBlindsight 30 ft., Passive Perception 9
SkillsStealth +3
Traits
Amphibious. The crab can breathe air and water.
Actions
Claw
Melee attack: d20 +3 · Reach 5 ft.
Damage: 1d6+1 Bludgeoning (average 4)
On hit: If the target is a Medium or smaller creature, it has the Grappled condition (escape DC 11) from one of two claws.
2014 rules · 5e
In the 2014 rules, any druid can take it from level 4. In the 2014 rules swimming forms open up at level 4, whatever the Circle.
- Armor Class
- 15 (natural armor)The beast’s own armor
- Hit Points
- 13 (3d8)The beast’s pool. At 0 you change back, and leftover damage carries to your own
- Attacks
- Claw +3, 1d6+1The beast’s own bonuses, as printed
In the 2014 rules the beast’s Armor Class and hit points are the same for every Circle.
Giant Crab
Medium Beast · CR 1/8
- Swim
- Grappler
- Blindsight
- High AC
Armor Class15 (natural armor)
Hit Points13 (3d8) In the 2014 rules this pool is yours while transformed.
Speed30 ft, Swim 30 ft
- STR13+1
- DEX15+2
- CON11+0
You keep your own Intelligence, Wisdom and Charisma, and your skill and saving throw proficiencies.
SensesBlindsight 30 ft., Passive Perception 9
SkillsStealth +4
Traits
Amphibious. The crab can breathe air and water.
Actions
Claw
Melee attack: d20 +3 · Reach 5 ft.
Damage: 1d6+1 Bludgeoning (average 4)
On hit: The target is grappled (escape DC 11). The crab has two claws, each of which can grapple only one target.
Stat blocks from SRD 5.2.1 and SRD 5.1 (CC BY 4.0), with the official 2014 errata where it applies. Circle of the Moon rules are summarized from the Player’s Handbook. Armor Class and hit points are worked out by the same rules engine as the Beastform app.