Wild Shape form · 2024 and 2014 rules

Giant Crab

Giant Crab is a CR 1/8 Medium Beast that can swim 30 ft. In the 2024 rules, any druid can take it from level 2. In the 2014 rules, any druid can take it from level 4.

Illustration of a giant crab

2024 rules · 5.5e

In the 2024 rules, any druid can take it from level 2.

Circle of the Moon · level 3
Armor Class
16 (13 + WIS)Circle Forms beats the beast’s 15
Hit Points
Your own + 9 temporary3 × level when you transform
Attacks
Claw +3, 1d6+1The beast’s own bonuses, as printed

With Wisdom 16, at the first level a Moon druid can use it with Circle Forms.

Any other Circle · level 2
Armor Class
15The beast’s own armor
Hit Points
Your own + 2 temporaryYour level when you transform
Attacks
Claw +3, 1d6+1The beast’s own bonuses, as printed

Temporary hit points grow with your level; everything else stays the same.

2024 rules · 5.5e · stat block from SRD 5.2.1

Giant Crab

Medium Beast · CR 1/8

  • Swim
  • Grappler
  • Blindsight
  • High AC

Armor Class15

Hit Points13 (3d8) A druid never takes this pool in the 2024 rules: Wild Shape gives temporary hit points instead.

Speed30 ft, Swim 30 ft

  • STR13+1
  • DEX13+1
  • CON11+0

You keep your own Intelligence, Wisdom and Charisma, and your skill and saving throw proficiencies.

SensesBlindsight 30 ft., Passive Perception 9

SkillsStealth +3

Traits

Amphibious. The crab can breathe air and water.

Actions

Claw

Melee attack: d20 +3 · Reach 5 ft.

Damage: 1d6+1 Bludgeoning (average 4)

On hit: If the target is a Medium or smaller creature, it has the Grappled condition (escape DC 11) from one of two claws.

Stat blocks from SRD 5.2.1 and SRD 5.1 (CC BY 4.0), with the official 2014 errata where it applies. Circle of the Moon rules are summarized from the Player’s Handbook. Armor Class and hit points are worked out by the same rules engine as the Beastform app.