Wild Shape form · 2024 and 2014 rules
Rhinoceros
Rhinoceros is a CR 2 Large Beast. In the 2024 rules, only a Circle of the Moon druid can take it, from level 6. In the 2014 rules, only a Circle of the Moon druid can take it, from level 6.
2024 rules · 5.5e
In the 2024 rules, only a Circle of the Moon druid can take it, from level 6.
- Armor Class
- 16 (13 + WIS)Circle Forms beats the beast’s 13
- Hit Points
- Your own + 18 temporary3 × level when you transform
- Attacks
- Gore +7, 2d8+5The beast’s own bonuses, as printed
With Wisdom 16, at the first level a Moon druid can use it with Circle Forms.
Rhinoceros
Large Beast · CR 2
- Knocks Prone
- Charge
- Powerhouse
Armor Class13
Hit Points45 (6d10+12) A druid never takes this pool in the 2024 rules: Wild Shape gives temporary hit points instead.
Speed40 ft
- STR21+5
- DEX8-1
- CON15+2
You keep your own Intelligence, Wisdom and Charisma, and your skill and saving throw proficiencies.
SensesPassive Perception 11
Actions
Gore
Melee attack: d20 +7 · Reach 5 ft.
Damage: 2d8+5 Piercing (average 14)
On hit: If the target is a Large or smaller creature and the rhinoceros moved 20+ feet straight toward it immediately before the hit, the target takes an extra 9 (2d8) Piercing damage and has the Prone condition.
2014 rules · 5e
In the 2014 rules, only a Circle of the Moon druid can take it, from level 6.
- Armor Class
- 11 (natural armor)The beast’s own armor
- Hit Points
- 45 (6d10+12)The beast’s pool. At 0 you change back, and leftover damage carries to your own
- Attacks
- Gore +7, 2d8+5The beast’s own bonuses, as printed
In the 2014 rules the beast’s Armor Class and hit points are the same for every Circle.
Rhinoceros
Large Beast · CR 2
- Charge
- Powerhouse
Armor Class11 (natural armor)
Hit Points45 (6d10+12) In the 2014 rules this pool is yours while transformed.
Speed40 ft
- STR21+5
- DEX8-1
- CON15+2
You keep your own Intelligence, Wisdom and Charisma, and your skill and saving throw proficiencies.
SensesPassive Perception 11
Traits
Charge. If the rhinoceros moves at least 20 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 9 (2d8) bludgeoning damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.
Actions
Gore
Melee attack: d20 +7 · Reach 5 ft.
Damage: 2d8+5 Bludgeoning (average 14)
Stat blocks from SRD 5.2.1 and SRD 5.1 (CC BY 4.0), with the official 2014 errata where it applies. Circle of the Moon rules are summarized from the Player’s Handbook. Armor Class and hit points are worked out by the same rules engine as the Beastform app.