Wild Shape form · 2014 rules

Giant Elk

Giant Elk is a CR 2 Huge Beast. In the 2014 rules, only a Circle of the Moon druid can take it, from level 6.

Illustration of a giant elk

2014 rules · 5e

In the 2014 rules, only a Circle of the Moon druid can take it, from level 6.

Any druid who can take it
Armor Class
14 (natural armor)The beast’s own armor
Hit Points
42 (5d12+10)The beast’s pool. At 0 you change back, and leftover damage carries to your own
Attacks
Ram +6, 2d6+4 · Hooves +6, 4d8+4The beast’s own bonuses, as printed

In the 2014 rules the beast’s Armor Class and hit points are the same for every Circle.

2014 rules · 5e · stat block from SRD 5.1

Giant Elk

Huge Beast · CR 2

  • Fast
  • Charge
  • Knocks Prone
  • Keen Senses
  • High AC

Armor Class14 (natural armor)

Hit Points42 (5d12+10) In the 2014 rules this pool is yours while transformed.

Speed60 ft

  • STR19+4
  • DEX16+3
  • CON14+2

You keep your own Intelligence, Wisdom and Charisma, and your skill and saving throw proficiencies.

SensesPassive Perception 14

SkillsPerception +4

LanguagesGiant Elk, understands Common, Elvish, and Sylvan but can’t speak them

Traits

Charge. If the elk moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6) damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.

Actions

Ram

Melee attack: d20 +6 · Reach 10 ft.

Damage: 2d6+4 Bludgeoning (average 11)

Hooves

Melee attack: d20 +6 · Reach 5 ft.

Damage: 4d8+4 Bludgeoning (average 22)

one prone creature

Stat blocks from SRD 5.1 (CC BY 4.0), with the official 2014 errata where it applies. Circle of the Moon rules are summarized from the Player’s Handbook. Armor Class and hit points are worked out by the same rules engine as the Beastform app.