Wild Shape form · 2014 rules
Giant Elk
Giant Elk is a CR 2 Huge Beast. In the 2014 rules, only a Circle of the Moon druid can take it, from level 6.
2014 rules · 5e
In the 2014 rules, only a Circle of the Moon druid can take it, from level 6.
- Armor Class
- 14 (natural armor)The beast’s own armor
- Hit Points
- 42 (5d12+10)The beast’s pool. At 0 you change back, and leftover damage carries to your own
- Attacks
- Ram +6, 2d6+4 · Hooves +6, 4d8+4The beast’s own bonuses, as printed
In the 2014 rules the beast’s Armor Class and hit points are the same for every Circle.
Giant Elk
Huge Beast · CR 2
- Fast
- Charge
- Knocks Prone
- Keen Senses
- High AC
Armor Class14 (natural armor)
Hit Points42 (5d12+10) In the 2014 rules this pool is yours while transformed.
Speed60 ft
- STR19+4
- DEX16+3
- CON14+2
You keep your own Intelligence, Wisdom and Charisma, and your skill and saving throw proficiencies.
SensesPassive Perception 14
SkillsPerception +4
LanguagesGiant Elk, understands Common, Elvish, and Sylvan but can’t speak them
Traits
Charge. If the elk moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6) damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.
Actions
Ram
Melee attack: d20 +6 · Reach 10 ft.
Damage: 2d6+4 Bludgeoning (average 11)
Hooves
Melee attack: d20 +6 · Reach 5 ft.
Damage: 4d8+4 Bludgeoning (average 22)
one prone creature
Stat blocks from SRD 5.1 (CC BY 4.0), with the official 2014 errata where it applies. Circle of the Moon rules are summarized from the Player’s Handbook. Armor Class and hit points are worked out by the same rules engine as the Beastform app.