Wild Shape form · 2024 and 2014 rules
Hunter Shark
Hunter Shark is a CR 2 Large Beast that can swim 40 ft. In the 2024 rules, only a Circle of the Moon druid can take it, from level 6. In the 2014 rules, only a Circle of the Moon druid can take it, from level 6.
2024 rules · 5.5e
In the 2024 rules, only a Circle of the Moon druid can take it, from level 6.
- Armor Class
- 16 (13 + WIS)Circle Forms beats the beast’s 12
- Hit Points
- Your own + 18 temporary3 × level when you transform
- Attacks
- Bite +6, 3d6+4The beast’s own bonuses, as printed
With Wisdom 16, at the first level a Moon druid can use it with Circle Forms.
Hunter Shark
Large Beast · CR 2
- Swim
- Blindsight
Armor Class12
Hit Points45 (6d10+12) A druid never takes this pool in the 2024 rules: Wild Shape gives temporary hit points instead.
Speed5 ft, Swim 40 ft
- STR18+4
- DEX14+2
- CON15+2
You keep your own Intelligence, Wisdom and Charisma, and your skill and saving throw proficiencies.
SensesBlindsight 60 ft., Passive Perception 12
SkillsPerception +2
Traits
Water Breathing. The shark can breathe only underwater.
Actions
Bite
Melee attack: d20 +6 · Reach 5 ft.
Damage: 3d6+4 Piercing (average 14)
Advantage if the target isn't at full Hit Points
2014 rules · 5e
In the 2014 rules, only a Circle of the Moon druid can take it, from level 6. In the 2014 rules swimming forms open up at level 4, whatever the Circle.
- Armor Class
- 12 (natural armor)The beast’s own armor
- Hit Points
- 45 (6d10+12)The beast’s pool. At 0 you change back, and leftover damage carries to your own
- Attacks
- Bite +6, 2d8+4The beast’s own bonuses, as printed
In the 2014 rules the beast’s Armor Class and hit points are the same for every Circle.
Hunter Shark
Large Beast · CR 2
- Swim
- Blindsight
Armor Class12 (natural armor)
Hit Points45 (6d10+12) In the 2014 rules this pool is yours while transformed.
Speed0 ft, Swim 40 ft
- STR18+4
- DEX13+1
- CON15+2
You keep your own Intelligence, Wisdom and Charisma, and your skill and saving throw proficiencies.
SensesBlindsight 30 ft., Passive Perception 12
SkillsPerception +2
Traits
Blood Frenzy. The shark has advantage on melee attack rolls against any creature that doesn’t have all its hit points.
Water Breathing. The shark can breathe only underwater.
Actions
Bite
Melee attack: d20 +6 · Reach 5 ft.
Damage: 2d8+4 Piercing (average 13)
Stat blocks from SRD 5.2.1 and SRD 5.1 (CC BY 4.0), with the official 2014 errata where it applies. Circle of the Moon rules are summarized from the Player’s Handbook. Armor Class and hit points are worked out by the same rules engine as the Beastform app.