Wild Shape form · 2024 and 2014 rules
Giant Crocodile
Giant Crocodile is a CR 5 Huge Beast that can swim 50 ft. In the 2024 rules, only a Circle of the Moon druid can take it, from level 15. In the 2014 rules, only a Circle of the Moon druid can take it, from level 15.
2024 rules · 5.5e
In the 2024 rules, only a Circle of the Moon druid can take it, from level 15.
- Armor Class
- 16 (13 + WIS)Circle Forms beats the beast’s 14
- Hit Points
- Your own + 45 temporary3 × level when you transform
- Attacks
- Bite +8, 3d10+5 · Tail +8, 3d8+5The beast’s own bonuses, as printed
With Wisdom 16, at the first level a Moon druid can use it with Circle Forms.
Giant Crocodile
Huge Beast · CR 5
- Swim
- Grappler
- Restrain
- Knocks Prone
- High AC
- Powerhouse
Armor Class14
Hit Points85 (9d12+27) A druid never takes this pool in the 2024 rules: Wild Shape gives temporary hit points instead.
Speed30 ft, Swim 50 ft
- STR21+5
- DEX9-1
- CON17+3
You keep your own Intelligence, Wisdom and Charisma, and your skill and saving throw proficiencies.
SensesPassive Perception 10
SkillsStealth +5
Traits
Hold Breath. The crocodile can hold its breath for 1 hour.
Actions
Multiattack. The crocodile makes one Bite attack and one Tail attack.
Bite
Melee attack: d20 +8 · Reach 5 ft.
Damage: 3d10+5 Piercing (average 21)
On hit: If the target is a Large or smaller creature, it has the Grappled condition (escape DC 15). While Grappled, the target has the Restrained condition and can't be targeted by the crocodile's Tail.
Tail
Melee attack: d20 +8 · Reach 10 ft.
Damage: 3d8+5 Bludgeoning (average 18)
On hit: If the target is a Large or smaller creature, it has the Prone condition.
2014 rules · 5e
In the 2014 rules, only a Circle of the Moon druid can take it, from level 15. In the 2014 rules swimming forms open up at level 4, whatever the Circle.
- Armor Class
- 14 (natural armor)The beast’s own armor
- Hit Points
- 85 (9d12+27)The beast’s pool. At 0 you change back, and leftover damage carries to your own
- Attacks
- Bite +8, 3d10+5 · Tail +8, 2d8+5The beast’s own bonuses, as printed
In the 2014 rules the beast’s Armor Class and hit points are the same for every Circle.
Giant Crocodile
Huge Beast · CR 5
- Swim
- Grappler
- Restrain
- Knocks Prone
- High AC
- Powerhouse
Armor Class14 (natural armor)
Hit Points85 (9d12+27) In the 2014 rules this pool is yours while transformed.
Speed30 ft, Swim 50 ft
- STR21+5
- DEX9-1
- CON17+3
You keep your own Intelligence, Wisdom and Charisma, and your skill and saving throw proficiencies.
SensesPassive Perception 10
SkillsStealth +5
Traits
Hold Breath. The crocodile can hold its breath for 30 minutes.
Actions
Multiattack. The crocodile makes two attacks: one with its bite and one with its tail.
Bite
Melee attack: d20 +8 · Reach 5 ft.
Damage: 3d10+5 Piercing (average 21)
On hit: The target is grappled (escape DC 16). Until this grapple ends, the target is restrained, and the crocodile can’t bite another target.
Tail
Melee attack: d20 +8 · Reach 10 ft.
Damage: 2d8+5 Bludgeoning (average 14)
one target not grappled by the crocodile
On hit: If the target is a creature, it must succeed on a DC 16 Strength saving throw or be knocked prone.
Stat blocks from SRD 5.2.1 and SRD 5.1 (CC BY 4.0), with the official 2014 errata where it applies. Circle of the Moon rules are summarized from the Player’s Handbook. Armor Class and hit points are worked out by the same rules engine as the Beastform app.