Wild Shape form · 2014 rules

Earth Elemental

Earth Elemental is a CR 5 Large Elemental that can burrow 30 ft. In the 2014 rules, only a Circle of the Moon druid can take it, from level 10, by spending two uses of Wild Shape at once.

Illustration of a earth elemental

2014 rules · 5e

In the 2014 rules, only a Circle of the Moon druid can take it, from level 10, by spending two uses of Wild Shape at once.

Circle of the Moon · level 10
Armor Class
17 (natural armor)The beast’s own armor
Hit Points
126 (12d10+60)The beast’s pool. At 0 you change back, and leftover damage carries to your own
Attacks
Slam +8, 2d8+5The beast’s own bonuses, as printed

Costs two uses of Wild Shape.

2014 rules · 5e · stat block from SRD 5.1

Earth Elemental

Large Elemental · CR 5

  • Burrow
  • Darkvision
  • High AC
  • Powerhouse

Armor Class17 (natural armor)

Hit Points126 (12d10+60) In the 2014 rules this pool is yours while transformed.

Speed30 ft, Burrow 30 ft

  • STR20+5
  • DEX8-1
  • CON20+5

You keep your own Intelligence, Wisdom and Charisma, and your skill and saving throw proficiencies.

SensesDarkvision 60 ft., Tremorsense 60 ft., Passive Perception 10

Damage Resistancesbludgeoning, piercing, and slashing from nonmagical attacks

Damage Immunitiespoison

Condition Immunitiesexhaustion, paralyzed, petrified, poisoned, unconscious

LanguagesTerran

Traits

Earth Glide. The elemental can burrow through nonmagical, unworked earth and stone. While doing so, the elemental doesn’t disturb the material it moves through.

Siege Monster. The elemental deals double damage to objects and structures.

Actions

Multiattack. The elemental makes two slam attacks.

Slam

Melee attack: d20 +8 · Reach 10 ft.

Damage: 2d8+5 Bludgeoning (average 14)

Stat blocks from SRD 5.1 (CC BY 4.0), with the official 2014 errata where it applies. Circle of the Moon rules are summarized from the Player’s Handbook. Armor Class and hit points are worked out by the same rules engine as the Beastform app.