Wild Shape form · 2014 rules
Fire Elemental
Fire Elemental is a CR 5 Large Elemental. In the 2014 rules, only a Circle of the Moon druid can take it, from level 10, by spending two uses of Wild Shape at once.
2014 rules · 5e
In the 2014 rules, only a Circle of the Moon druid can take it, from level 10, by spending two uses of Wild Shape at once.
- Armor Class
- 13The beast’s own armor
- Hit Points
- 102 (12d10+36)The beast’s pool. At 0 you change back, and leftover damage carries to your own
- Attacks
- Touch +6, 2d6+3The beast’s own bonuses, as printed
Costs two uses of Wild Shape.
Fire Elemental
Large Elemental · CR 5
- Fast
- Darkvision
Armor Class13
Hit Points102 (12d10+36) In the 2014 rules this pool is yours while transformed.
Speed50 ft
- STR10+0
- DEX17+3
- CON16+3
You keep your own Intelligence, Wisdom and Charisma, and your skill and saving throw proficiencies.
SensesDarkvision 60 ft., Passive Perception 10
Damage Resistancesbludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunitiesfire, poison
Condition Immunitiesexhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious
LanguagesIgnan
Traits
Fire Form. The elemental can move through a space as narrow as 1 inch wide without squeezing. A creature that touches the elemental or hits it with a melee attack while within 5 feet of it takes 5 (1d10) fire damage. In addition, the elemental can enter a hostile creature’s space and stop there. The first time it enters a creature’s space on a turn, that creature takes 5 (1d10) fire damage and catches fire; until someone takes an action to douse the fire, the creature takes 5 (1d10) fire damage at the start of each of its turns.
Illumination. The elemental sheds bright light in a 30-foot radius and dim light in an additional 30 feet.
Water Susceptibility. For every 5 feet the elemental moves in water, or for every gallon of water splashed on it, it takes 1 cold damage.
Actions
Multiattack. The elemental makes two touch attacks.
Touch
Melee attack: d20 +6 · Reach 5 ft.
Damage: 2d6+3 Fire (average 10)
On hit: If the target is a creature or a flammable object, it ignites. Until a creature takes an action to douse the fire, the target takes 5 (1d10) fire damage at the start of each of its turns.
Stat blocks from SRD 5.1 (CC BY 4.0), with the official 2014 errata where it applies. Circle of the Moon rules are summarized from the Player’s Handbook. Armor Class and hit points are worked out by the same rules engine as the Beastform app.