Wild Shape form · 2014 rules

Fire Elemental

Fire Elemental is a CR 5 Large Elemental. In the 2014 rules, only a Circle of the Moon druid can take it, from level 10, by spending two uses of Wild Shape at once.

Illustration of a fire elemental

2014 rules · 5e

In the 2014 rules, only a Circle of the Moon druid can take it, from level 10, by spending two uses of Wild Shape at once.

Circle of the Moon · level 10
Armor Class
13The beast’s own armor
Hit Points
102 (12d10+36)The beast’s pool. At 0 you change back, and leftover damage carries to your own
Attacks
Touch +6, 2d6+3The beast’s own bonuses, as printed

Costs two uses of Wild Shape.

2014 rules · 5e · stat block from SRD 5.1

Fire Elemental

Large Elemental · CR 5

  • Fast
  • Darkvision

Armor Class13

Hit Points102 (12d10+36) In the 2014 rules this pool is yours while transformed.

Speed50 ft

  • STR10+0
  • DEX17+3
  • CON16+3

You keep your own Intelligence, Wisdom and Charisma, and your skill and saving throw proficiencies.

SensesDarkvision 60 ft., Passive Perception 10

Damage Resistancesbludgeoning, piercing, and slashing from nonmagical attacks

Damage Immunitiesfire, poison

Condition Immunitiesexhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious

LanguagesIgnan

Traits

Fire Form. The elemental can move through a space as narrow as 1 inch wide without squeezing. A creature that touches the elemental or hits it with a melee attack while within 5 feet of it takes 5 (1d10) fire damage. In addition, the elemental can enter a hostile creature’s space and stop there. The first time it enters a creature’s space on a turn, that creature takes 5 (1d10) fire damage and catches fire; until someone takes an action to douse the fire, the creature takes 5 (1d10) fire damage at the start of each of its turns.

Illumination. The elemental sheds bright light in a 30-foot radius and dim light in an additional 30 feet.

Water Susceptibility. For every 5 feet the elemental moves in water, or for every gallon of water splashed on it, it takes 1 cold damage.

Actions

Multiattack. The elemental makes two touch attacks.

Touch

Melee attack: d20 +6 · Reach 5 ft.

Damage: 2d6+3 Fire (average 10)

On hit: If the target is a creature or a flammable object, it ignites. Until a creature takes an action to douse the fire, the target takes 5 (1d10) fire damage at the start of each of its turns.

Stat blocks from SRD 5.1 (CC BY 4.0), with the official 2014 errata where it applies. Circle of the Moon rules are summarized from the Player’s Handbook. Armor Class and hit points are worked out by the same rules engine as the Beastform app.