Wild Shape form · 2024 and 2014 rules
Lion
Lion is a CR 1 Large Beast. In the 2024 rules, a Circle of the Moon druid can take it from level 3, and any other druid from level 8. In the 2014 rules, a Circle of the Moon druid can take it from level 2, and any other druid from level 8.
2024 rules · 5.5e
In the 2024 rules, a Circle of the Moon druid can take it from level 3, and any other druid from level 8.
- Armor Class
- 16 (13 + WIS)Circle Forms beats the beast’s 12
- Hit Points
- Your own + 9 temporary3 × level when you transform
- Attacks
- Rend +5, 1d8+3The beast’s own bonuses, as printed
With Wisdom 16, at the first level a Moon druid can use it with Circle Forms.
- Armor Class
- 12The beast’s own armor
- Hit Points
- Your own + 8 temporaryYour level when you transform
- Attacks
- Rend +5, 1d8+3The beast’s own bonuses, as printed
Temporary hit points grow with your level; everything else stays the same.
Lion
Large Beast · CR 1
- Fast
- Pack Tactics
- Darkvision
Armor Class12
Hit Points22 (4d10) A druid never takes this pool in the 2024 rules: Wild Shape gives temporary hit points instead.
Speed50 ft
- STR17+3
- DEX15+2
- CON11+0
You keep your own Intelligence, Wisdom and Charisma, and your skill and saving throw proficiencies.
SensesDarkvision 60 ft., Passive Perception 13
SkillsPerception +3, Stealth +4
Traits
Pack Tactics. The lion has Advantage on an attack roll against a creature if at least one of the lion's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.
Running Leap. With a 10-foot running start, the lion can Long Jump up to 25 feet.
Actions
Multiattack. The lion makes two Rend attacks. It can replace one of these attacks with a use of Roar.
Rend
Melee attack: d20 +5 · Reach 5 ft.
Damage: 1d8+3 Slashing (average 7)
Roar. Wisdom Saving Throw: DC 11, one creature within 15 feet. Failure: The target has the Frightened condition until the start of the lion's next turn.
2014 rules · 5e
In the 2014 rules, a Circle of the Moon druid can take it from level 2, and any other druid from level 8.
- Armor Class
- 12The beast’s own armor
- Hit Points
- 26 (4d10+4)The beast’s pool. At 0 you change back, and leftover damage carries to your own
- Attacks
- Bite +5, 1d8+3 · Claw +5, 1d6+3The beast’s own bonuses, as printed
In the 2014 rules the beast’s Armor Class and hit points are the same for every Circle.
Lion
Large Beast · CR 1
- Fast
- Keen Senses
- Pack Tactics
- Charge
- Stealthy
Armor Class12
Hit Points26 (4d10+4) In the 2014 rules this pool is yours while transformed.
Speed50 ft
- STR17+3
- DEX15+2
- CON13+1
You keep your own Intelligence, Wisdom and Charisma, and your skill and saving throw proficiencies.
SensesPassive Perception 13
SkillsPerception +3, Stealth +6
Traits
Keen Smell. The lion has advantage on Wisdom (Perception) checks that rely on smell.
Pack Tactics. The lion has advantage on an attack roll against a creature if at least one of the lion’s allies is within 5 feet of the creature and the ally isn’t incapacitated.
Pounce. If the lion moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the lion can make one bite attack against it as a bonus action.
Running Leap. With a 10-foot running start, the lion can long jump up to 25 feet.
Actions
Bite
Melee attack: d20 +5 · Reach 5 ft.
Damage: 1d8+3 Piercing (average 7)
Claw
Melee attack: d20 +5 · Reach 5 ft.
Damage: 1d6+3 Slashing (average 6)
Stat blocks from SRD 5.2.1 and SRD 5.1 (CC BY 4.0), with the official 2014 errata where it applies. Circle of the Moon rules are summarized from the Player’s Handbook. Armor Class and hit points are worked out by the same rules engine as the Beastform app.