Wild Shape form · 2014 rules
Giant Vulture
Giant Vulture is a CR 1 Large Beast that can fly 60 ft. In the 2014 rules, any druid can take it from level 8.
2014 rules · 5e
In the 2014 rules, any druid can take it from level 8. Flying forms open up at level 8, whatever the Circle.
- Armor Class
- 10The beast’s own armor
- Hit Points
- 22 (3d10+6)The beast’s pool. At 0 you change back, and leftover damage carries to your own
- Attacks
- Beak +4, 2d4+2 · Talons +4, 2d6+2The beast’s own bonuses, as printed
In the 2014 rules the beast’s Armor Class and hit points are the same for every Circle.
Giant Vulture
Large Beast · CR 1
- Flight
- Keen Senses
- Pack Tactics
Armor Class10
Hit Points22 (3d10+6) In the 2014 rules this pool is yours while transformed.
Speed10 ft, Fly 60 ft
- STR15+2
- DEX10+0
- CON15+2
You keep your own Intelligence, Wisdom and Charisma, and your skill and saving throw proficiencies.
SensesPassive Perception 13
SkillsPerception +3
Languagesunderstands Common but can’t speak
Traits
Keen Sight and Smell. The vulture has advantage on Wisdom (Perception) checks that rely on sight or smell.
Pack Tactics. The vulture has advantage on an attack roll against a creature if at least one of the vulture’s allies is within 5 feet of the creature and the ally isn’t incapacitated.
Actions
Multiattack. The vulture makes two attacks: one with its beak and one with its talons.
Beak
Melee attack: d20 +4 · Reach 5 ft.
Damage: 2d4+2 Piercing (average 7)
Talons
Melee attack: d20 +4 · Reach 5 ft.
Damage: 2d6+2 Slashing (average 9)
Stat blocks from SRD 5.1 (CC BY 4.0), with the official 2014 errata where it applies. Circle of the Moon rules are summarized from the Player’s Handbook. Armor Class and hit points are worked out by the same rules engine as the Beastform app.