Wild Shape form · 2014 rules

Giant Vulture

Giant Vulture is a CR 1 Large Beast that can fly 60 ft. In the 2014 rules, any druid can take it from level 8.

Illustration of a giant vulture

2014 rules · 5e

In the 2014 rules, any druid can take it from level 8. Flying forms open up at level 8, whatever the Circle.

Any druid who can take it
Armor Class
10The beast’s own armor
Hit Points
22 (3d10+6)The beast’s pool. At 0 you change back, and leftover damage carries to your own
Attacks
Beak +4, 2d4+2 · Talons +4, 2d6+2The beast’s own bonuses, as printed

In the 2014 rules the beast’s Armor Class and hit points are the same for every Circle.

2014 rules · 5e · stat block from SRD 5.1

Giant Vulture

Large Beast · CR 1

  • Flight
  • Keen Senses
  • Pack Tactics

Armor Class10

Hit Points22 (3d10+6) In the 2014 rules this pool is yours while transformed.

Speed10 ft, Fly 60 ft

  • STR15+2
  • DEX10+0
  • CON15+2

You keep your own Intelligence, Wisdom and Charisma, and your skill and saving throw proficiencies.

SensesPassive Perception 13

SkillsPerception +3

Languagesunderstands Common but can’t speak

Traits

Keen Sight and Smell. The vulture has advantage on Wisdom (Perception) checks that rely on sight or smell.

Pack Tactics. The vulture has advantage on an attack roll against a creature if at least one of the vulture’s allies is within 5 feet of the creature and the ally isn’t incapacitated.

Actions

Multiattack. The vulture makes two attacks: one with its beak and one with its talons.

Beak

Melee attack: d20 +4 · Reach 5 ft.

Damage: 2d4+2 Piercing (average 7)

Talons

Melee attack: d20 +4 · Reach 5 ft.

Damage: 2d6+2 Slashing (average 9)

Stat blocks from SRD 5.1 (CC BY 4.0), with the official 2014 errata where it applies. Circle of the Moon rules are summarized from the Player’s Handbook. Armor Class and hit points are worked out by the same rules engine as the Beastform app.