2024 · 5.5e and 2014 · 5e

Wild Shape: what changed in the 2024 rules

The 2024 rules change Wild Shape in three big ways: you keep your own hit points, you learn a fixed set of forms, and every druid transforms as a bonus action. Here is every difference side by side.

At a glance

Wild Shape for any druid
2014 rules · 5e2024 rules · 5.5e
TransformingAn action. Circle of the Moon: a bonus actionA bonus action, for every druid
Which beastsAny beast you have seenA set of known forms: 4, 6 at level 4, 8 at level 8
Uses2, unlimited at level 20. All come back on a short or long rest2, 3 at level 6, 4 at level 17. One comes back on a short rest, all on a long rest
Hit pointsYou take the beast’s hit points. At 0 you change back, and leftover damage carries to your ownYou keep your own hit points and gain temporary hit points: your level, or 3 × your level for Circle of the Moon
Armor ClassThe beast’sThe beast’s, or 13 + your Wisdom modifier for Circle of the Moon when that’s higher
Highest CRCR 1/4, CR 1/2 at level 4, CR 1 at level 8CR 1/4, CR 1/2 at level 4, CR 1 at level 8
Swimming formsFrom level 4Any level
Flying formsFrom level 8From level 8
Circle chosenLevel 2Level 3
How long it lastsHours equal to half your level, rounded downThe same

Hit points: the biggest change

In the 2014 rules your hit points are swapped for the beast’s. You fight on the beast’s pool, and when it runs out you change back with your own hit points waiting underneath. A form with more hit points keeps you in the fight longer, which is why big beasts were the usual picks.

In the 2024 rules you keep your own hit points the whole time, and transforming gives you temporary hit points instead. Every form gives the same amount, so the choice comes down to Armor Class, attacks and movement.

An example: a level 6 Circle of the Moon druid with 45 hit points, as a Brown Bear. Under the 2014 rules they fight on the bear’s 34 hit points and then their own 45. Under the 2024 rules they have their own 45 plus 18 temporary hit points.

Known forms

A 2014 druid can become any beast they have seen that fits the level limits, which leaves a lot to the table. A 2024 druid learns a fixed set of forms: 4, 6 at level 4, 8 at level 8. You can swap one known form for another when you finish a long rest.

Circle of the Moon

Circle of the Moon is the Wild Shape circle in both editions, but the way it gets there changed. In 2014 it reaches bigger beasts early and fights on their hit points. In 2024 it gets its own Armor Class and a large pool of temporary hit points, and its highest CR grows with level.

Circle of the Moon’s Wild Shape numbers
2014 rules · 5e2024 rules · 5.5e
Highest CRCR 1, CR 2 at level 6, CR 3 at level 9, CR 4 at level 12, CR 5 at level 15, CR 6 at level 18CR 1, CR 2 at level 6, CR 3 at level 9, CR 4 at level 12, CR 5 at level 15, CR 6 at level 18
TransformingA bonus actionA bonus action, like every druid
Armor ClassThe beast’s13 + Wisdom modifier when it beats the beast’s (16 with Wisdom 16)
Hit pointsThe beast’s, as for any druidYour own, plus 3 × your level as temporary hit points
Swimming and flyingThe same limits as any druidFlying from level 8, as for any druid
ElementalsAir, earth, fire or water elemental from level 10, for two usesNone
Healing in beast formA bonus action and a spell slot: 1d8 per slot level—

Circle of the Moon has other features in both editions that don’t change a form’s stat block; they aren’t covered here. See Circle of the Moon by level for every level’s numbers.

Sources

Summarized in our own words from SRD 5.2.1 p. 42 (2024 Wild Shape), SRD 5.1 pp. 20–21 (2014 Wild Shape), and the Player’s Handbook for Circle of the Moon (2014: p. 69). Check your own book for the full rules; your DM has the last word.