Wild Shape form · 2024 and 2014 rules
Giant Scorpion
Giant Scorpion is a CR 3 Large Beast. In the 2024 rules, only a Circle of the Moon druid can take it, from level 9. In the 2014 rules, only a Circle of the Moon druid can take it, from level 9.
2024 rules · 5.5e
In the 2024 rules, only a Circle of the Moon druid can take it, from level 9.
- Armor Class
- 16 (13 + WIS)Circle Forms beats the beast’s 15
- Hit Points
- Your own + 27 temporary3 × level when you transform
- Attacks
- Claw +5, 1d6+3 · Sting +5, 1d8+3The beast’s own bonuses, as printed
With Wisdom 16, at the first level a Moon druid can use it with Circle Forms.
Giant Scorpion
Large Beast · CR 3
- Grappler
- Poison
- Blindsight
- High AC
Armor Class15
Hit Points52 (7d10+14) A druid never takes this pool in the 2024 rules: Wild Shape gives temporary hit points instead.
Speed40 ft
- STR16+3
- DEX13+1
- CON15+2
You keep your own Intelligence, Wisdom and Charisma, and your skill and saving throw proficiencies.
SensesBlindsight 60 ft., Passive Perception 9
Actions
Multiattack. The scorpion makes two Claw attacks and one Sting attack.
Claw
Melee attack: d20 +5 · Reach 5 ft.
Damage: 1d6+3 Bludgeoning (average 6)
On hit: If the target is a Large or smaller creature, it has the Grappled condition (escape DC 13) from one of two claws.
Sting
Melee attack: d20 +5 · Reach 5 ft.
Damage: 1d8+3 Piercing (average 7)
Plus: 11 (2d10) Poison damage
2014 rules · 5e
In the 2014 rules, only a Circle of the Moon druid can take it, from level 9.
- Armor Class
- 15 (natural armor)The beast’s own armor
- Hit Points
- 52 (7d10+14)The beast’s pool. At 0 you change back, and leftover damage carries to your own
- Attacks
- Claw +4, 1d8+2 · Sting +4, 1d10+2The beast’s own bonuses, as printed
In the 2014 rules the beast’s Armor Class and hit points are the same for every Circle.
Giant Scorpion
Large Beast · CR 3
- Grappler
- Poison
- Blindsight
- High AC
Armor Class15 (natural armor)
Hit Points52 (7d10+14) In the 2014 rules this pool is yours while transformed.
Speed40 ft
- STR15+2
- DEX13+1
- CON15+2
You keep your own Intelligence, Wisdom and Charisma, and your skill and saving throw proficiencies.
SensesBlindsight 60 ft., Passive Perception 9
Actions
Multiattack. The scorpion makes three attacks: two with its claws and one with its sting.
Claw
Melee attack: d20 +4 · Reach 5 ft.
Damage: 1d8+2 Bludgeoning (average 6)
On hit: The target is grappled (escape DC 12). The scorpion has two claws, each of which can grapple only one target.
Sting
Melee attack: d20 +4 · Reach 5 ft.
Damage: 1d10+2 Piercing (average 7)
On hit: The target must make a DC 12 Constitution saving throw, taking 22 (4d10) poison damage on a failed save, or half as much damage on a successful one.
Stat blocks from SRD 5.2.1 and SRD 5.1 (CC BY 4.0), with the official 2014 errata where it applies. Circle of the Moon rules are summarized from the Player’s Handbook. Armor Class and hit points are worked out by the same rules engine as the Beastform app.