Wild Shape form · 2024 and 2014 rules
Elephant
Elephant is a CR 4 Huge Beast. In the 2024 rules, only a Circle of the Moon druid can take it, from level 12. In the 2014 rules, only a Circle of the Moon druid can take it, from level 12.
2024 rules · 5.5e
In the 2024 rules, only a Circle of the Moon druid can take it, from level 12.
- Armor Class
- 16 (13 + WIS)Circle Forms beats the beast’s 12
- Hit Points
- Your own + 36 temporary3 × level when you transform
- Attacks
- Gore +8, 2d8+6The beast’s own bonuses, as printed
With Wisdom 16, at the first level a Moon druid can use it with Circle Forms.
Elephant
Huge Beast · CR 4
- Knocks Prone
- Charge
- Powerhouse
Armor Class12
Hit Points76 (8d12+24) A druid never takes this pool in the 2024 rules: Wild Shape gives temporary hit points instead.
Speed40 ft
- STR22+6
- DEX9-1
- CON17+3
You keep your own Intelligence, Wisdom and Charisma, and your skill and saving throw proficiencies.
SensesPassive Perception 10
Actions
Multiattack. The elephant makes two Gore attacks.
Gore
Melee attack: d20 +8 · Reach 5 ft.
Damage: 2d8+6 Piercing (average 15)
On hit: If the target is a Huge or smaller creature and the elephant moved 20+ feet straight toward it immediately before the hit, the target has the Prone condition.
Trample (Bonus Action). Dexterity Saving Throw: DC 16, one creature within 5 feet that has the Prone condition. Failure: 17 (2d10 + 6) Bludgeoning damage. Success: Half damage.
2014 rules · 5e
In the 2014 rules, only a Circle of the Moon druid can take it, from level 12.
- Armor Class
- 12 (natural armor)The beast’s own armor
- Hit Points
- 76 (8d12+24)The beast’s pool. At 0 you change back, and leftover damage carries to your own
- Attacks
- Gore +8, 3d8+6 · Stomp +8, 3d10+6The beast’s own bonuses, as printed
In the 2014 rules the beast’s Armor Class and hit points are the same for every Circle.
Elephant
Huge Beast · CR 4
- Charge
- Knocks Prone
- Powerhouse
Armor Class12 (natural armor)
Hit Points76 (8d12+24) In the 2014 rules this pool is yours while transformed.
Speed40 ft
- STR22+6
- DEX9-1
- CON17+3
You keep your own Intelligence, Wisdom and Charisma, and your skill and saving throw proficiencies.
SensesPassive Perception 10
Traits
Trampling Charge. If the elephant moves at least 20 feet straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 12 Strength saving throw or be knocked prone. If the target is prone, the elephant can make one stomp attack against it as a bonus action.
Actions
Gore
Melee attack: d20 +8 · Reach 5 ft.
Damage: 3d8+6 Piercing (average 19)
Stomp
Melee attack: d20 +8 · Reach 5 ft.
Damage: 3d10+6 Bludgeoning (average 22)
one prone creature
Stat blocks from SRD 5.2.1 and SRD 5.1 (CC BY 4.0), with the official 2014 errata where it applies. Circle of the Moon rules are summarized from the Player’s Handbook. Armor Class and hit points are worked out by the same rules engine as the Beastform app.